Feats & abilities
2,351–2,400 of 4,473Page 48 of 90
| Feats & abilities ↑ | Description |
|---|---|
| A 1st level sensei can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be… | |
| A 1st level bard can use his performance to inspire courage in his allies (including himself), hardening them against their fears and improving their combat abilities. To be… | |
| A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,… | |
| A 1st level bard can use his performance to inspire courage in his allies (including himself), hardening them against their fears and improving their combat abilities. To be… | |
| A 1st level sensei can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be… | |
| A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,… | |
| While in the reckless stance, the barbarian imparts the stance's bonus and penalty to all willing allies within 30 feet of her. A barbarian must have the reckless stance rage… | |
| While in the reckless stance, the barbarian imparts the stance's bonus and penalty to all willing allies within 30 feet of her. A barbarian must have the reckless stance rage… | |
| A sensei of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness… | |
| A bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness… | |
| A sensei of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness… | |
| A bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness… | |
| A bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.… | |
| A bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.… | |
| At 8th level, you can issue an inspiring command to your allies, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, Combat… | |
| At 20th level, whenever you cast an evocation spell, you can roll twice to penetrate a creature's spell resistance and take the better result. | |
| Internal Fortitude | The stalwart defender is immune to the sickened and nauseated conditions. |
| Internal Fortitude | The barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level to select this rage power. |
| Half-orcs receive a +2 racial bonus on Persuasion checks when used to intimidate due to their fearsome nature. | |
| Your physical might is intimidating to others. Benefit: Add your Strength modifier to Persuasion skill (when used to intimidate) checks in addition to your Charisma modifier. | |
| The creature or object touched becomes invisible. If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if… | |
| The touched creature becomes invisible. If a check is required, an invisible creature has a +20 bonus on its Stealth checks. The spell ends if the subject attacks any creature.… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 8th level, you can make yourself invisible as a swift action for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This… | |
| At 8th level, you can make yourself invisible as a swift action for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This… | |
| At 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. She can remain invisible for a number of rounds per day… | |
| At 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. She can remain invisible for a number of rounds per day… | |
| Iomedae, also known as "The Inheritor," "Light of the Sword," and "Lady of Valor," is the goddess of righteous valor, justice, and honor. Having served as Aroden's herald, she… | |
| A character with this talent has a cast-iron stomach or has trained themselves to withstand poisons, especially ingested ones. They gain a +1 bonus on all saves against poisons… | |
| You get a +2 bonus on all Will saving throws. | |
| Irori, also known as "Master of Masters", "The Enlightened One" and "The Perfect Human," is the god of enlightenment, self-perfection, knowledge, healing, and inner strength. His… | |
| IrovettiPalace_GhostMageFeatures | |
| IsSexuallyAttracktedToNereid | |
| The bard gains a +1 bonus on all skill checks. | |
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