Feats & abilities

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Feats & abilities ↑Description
Inspire CourageA 1st level sensei can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be…
Inspire CourageA 1st level bard can use his performance to inspire courage in his allies (including himself), hardening them against their fears and improving their combat abilities. To be…
Inspire CourageA 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,…
Inspire CourageA 1st level bard can use his performance to inspire courage in his allies (including himself), hardening them against their fears and improving their combat abilities. To be…
Inspire CourageA 1st level sensei can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be…
Inspire CourageA 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected,…
Inspire FerocityWhile in the reckless stance, the barbarian imparts the stance's bonus and penalty to all willing allies within 30 feet of her. A barbarian must have the reckless stance rage…
Inspire FerocityWhile in the reckless stance, the barbarian imparts the stance's bonus and penalty to all willing allies within 30 feet of her. A barbarian must have the reckless stance rage…
Inspire GreatnessA sensei of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness…
Inspire GreatnessA bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness…
Inspire GreatnessA sensei of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness…
Inspire GreatnessA bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness…
Inspire HeroicsA bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.…
Inspire HeroicsA bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC.…
Inspiring CommandAt 8th level, you can issue an inspiring command to your allies, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, Combat…
Intense Spells — Spell PenetrationAt 20th level, whenever you cast an evocation spell, you can roll twice to penetrate a creature's spell resistance and take the better result.
Internal FortitudeThe stalwart defender is immune to the sickened and nauseated conditions.
Internal FortitudeThe barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level to select this rage power.
IntimidatingHalf-orcs receive a +2 racial bonus on Persuasion checks when used to intimidate due to their fearsome nature.
Intimidating ProwessYour physical might is intimidating to others. Benefit: Add your Strength modifier to Persuasion skill (when used to intimidate) checks in addition to your Charisma modifier.
InvisibilityThe creature or object touched becomes invisible. If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if…
InvisibilityThe touched creature becomes invisible. If a check is required, an invisible creature has a +20 bonus on its Stealth checks. The spell ends if the subject attacks any creature.…
InvisibilityAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Invisibility FieldAt 8th level, you can make yourself invisible as a swift action for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This…
Invisibility FieldAt 8th level, you can make yourself invisible as a swift action for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This…
Invisible ThiefAt 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. She can remain invisible for a number of rounds per day…
Invisible ThiefAt 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. She can remain invisible for a number of rounds per day…
IomedaeIomedae, also known as "The Inheritor," "Light of the Sword," and "Lady of Valor," is the goddess of righteous valor, justice, and honor. Having served as Aroden's herald, she…
Iron GutsA character with this talent has a cast-iron stomach or has trained themselves to withstand poisons, especially ingested ones. They gain a +1 bonus on all saves against poisons…
Iron WillYou get a +2 bonus on all Will saving throws.
IroriIrori, also known as "Master of Masters", "The Enlightened One" and "The Perfect Human," is the god of enlightenment, self-perfection, knowledge, healing, and inner strength. His…
IrovettiPalace_GhostMageFeatures
IsSexuallyAttracktedToNereid
Jack of All TradesThe bard gains a +1 bonus on all skill checks.
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