PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
NobilityDomainAllowed
NobilityDomainSpellListFeature
NorgorberNorgorber is known as the once-mortal god of thievery and assassination, as well as a keeper of secrets. He is called the "Reaper of the Reputation" by some, but he has more insidious titles among worshipers who venerate his other three asp
Numerous HeraldsAt 8th level, a herald caller receives Superior Summoning as a bonus feat. Superior Summoning: You can summon more creatures. Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creature
OathOfTheSkyFeature
ObsessiveGnomes receive a +2 racial bonus on a Knowledge (World) checks.
OctaviaFeatureList
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OctaviaFeatureListLevel10
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OctaviaFeatureListLevel9
OctaviaLevelPlan
OctaviaSpellList
OctaviaSpellListLevel1
OctaviaSpellListLevel10
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OculusFeature
One of UsAt 20th level, your form begins to rot and undead see you as one of them. You gain immunity to cold, paralysis, and sleep. You also gain DR 5/—. You receive a +4 morale bonus on saving throws made against spells and spell-like abilities cas
One with the StormAt 16th level, a stormwalker gains immunity to electricity.
OpportunistThe character can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round and can't be used more than once per round.
Opposition SchoolA wizard that chooses to specialize in one school of magic must select two other schools as his opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. A wizard who prepares spells from h
Opposition School — AbjurationAbjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.
Opposition School — ConjurationConjurations transport creatures from another plane of existence to your plane (calling); create objects or effects on the spot (creation); heal (healing); bring manifestations of objects, creatures, or forms of energy to you (summoning); o
Opposition School — DivinationDivination spells enable you to learn secrets long forgotten, predict the future, find hidden things, and foil deceptive spells.
Opposition School — EnchantmentEnchantment spells affect the minds of others, influencing or controlling their behavior.
Opposition School — EvocationEvocation spells manipulate magical energy or tap an unseen source of power to produce a desired end. In effect, an evocation draws upon magic to create something out of nothing. Many of these spells produce spectacular effects, and evocati
Opposition School — IllusionIllusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened.
Opposition School — NecromancyNecromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.
Opposition School — TransmutationTransmutation spells change the properties of some creature, thing, or condition.
Orc FerocityWhen a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious.
Orc Weapon FamiliarityHalf-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
OrisonsInquisitors can cast a number of orisons, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
OrisonsClerics can cast a number of orisons, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
OrisonsDruids can cast a number of orisons, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
OutflankWhenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of oppor
OutsiderType
Overhand ChopAt 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.
Feats & abilities — Page 49 — Kingmaker