Feats & abilities
2,501–2,550 of 4,473Page 51 of 90
| Feats & abilities ↑ | Description |
|---|---|
| A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. The target must make a Fortitude saving throw (DC 10 + 1/2… | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to dispel temporary negative levels or one permanent negative level. Restoration cures all… | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to dispel temporary negative levels or one permanent negative level. Restoration cures all… | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to blast his enemies with a searing beam of fire. The monk may fire one ray, plus one additional… | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to blast his enemies with a searing beam of fire. The monk may fire one ray, plus one additional… | |
| A monk with this ki power can spend 3 point from his ki pool as a standard action to unleash a sudden blast of sonic energy that strikes his opponent. The target takes 1d6 points… | |
| A monk with this ki power can spend 3 point from his ki pool as a standard action to unleash a sudden blast of sonic energy that strikes his opponent. The target takes 1d6 points… | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes… | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes… | |
| A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for… | |
| A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for… | |
| A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for… | |
| A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for… | |
| A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for… | |
| A monk with this ki power can spend 1 point from his ki pool as a standard action to gain temporary, intuitive insight into the immediate future during his next attack. The… | |
| A monk with this ki power can spend 1 point from his ki pool as a standard action to gain temporary, intuitive insight into the immediate future during his next attack. The… | |
| By spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level. | |
| By spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level. | |
| By spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level. | |
| By spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level. | |
| Ki Strike — Adamantine | At 16th level, the monk's unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. |
| Ki Strike — Cold Iron and Silver | At 7th level, the monk's unarmed attacks are treated as cold iron and silver for the purpose of overcoming damage reduction. |
| Ki Strike — Lawful | At 10th level, the monk's unarmed attacks are treated as lawful weapons for the purpose of overcoming damage reduction. |
| Ki Strike — Magic | At 3rd level, ki strike allows the monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. |
| Killjoy | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Kinetic Blast | At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the… |
| Kinetic Blast | At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the… |
| Element: water Type: utility Burn: 1 With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast‘s damage. | |
| Element: universal Type: utility Burn: 1 You recover from 1d4 points of ability score damage to one of your physical ability scores (Strength, Dexterity, or Constitution). This… | |
| Element: water Type: utility Burn: — Prerequisites: kinetic healer You can bring an ally who died within 2 round back from the dead with your kinetic healer wild talent similarly… | |
| Kinetic Warrior | The kinetic knight can use her Constitution score in place of her Intelligence score when qualifying for combat feats. This ability counts as having Combat Expertise for the… |
| KineticBladeHideFeature | |
| KineticDiademFeature | |
| KineticDiademFeatureNew | |
| KineticDiademGreaterFeature | |
| KineticDiademLesserFeature | |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes,… |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes,… |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes,… |
| Kineticist Bonus Feat — Air | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes,… |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Earth | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful… |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful… |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful… |
| Kineticist Bonus Feat — Fire | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful… |
| Kineticist Bonus Feat — Water | A character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight,… |
