PATHFINDER: KINGMAKER
Feats & abilities
1,751–1,800 of 3,685Page 36 of 74
| Feats & abilities ↑ | Description |
|---|---|
| HermitKnightBracersFeature | |
| A ranger of 17th level or higher can use the Camouflage in any terrain. | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Hideous Laughter: This spell afflicts the subject wi | |
| HodagHideFeature | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Hold Monster: This spell functions like hold person, | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Hold Person: The subject becomes paralyzed and freez | |
| When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy | |
| Holy Champion | At 20th level, a paladin becomes a conduit for the power of her god. Her DR increases to 10/evil and whenever she channels positive energy or uses lay on hands to heal a creature, she heals the maximum possible amount. |
| At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. | |
| HoragnamonFeatureList | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Horrid Wilting: This spell evaporates moisture from | |
| HugeFireElementalBurnFeature | |
| Tristian gains +2 inherent bonus to Wisdom and Charisma. | |
| Endowed with brawny muscles and thick bones, hungerseed always seem poised to explode into some larger, more powerful form, and have a voracious appetite for sensory pleasures and carnal delights. Hungerseed have a +2 racial bonus to Streng | |
| At 3rd level, a sacred huntsmaster automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats. | |
| At 11th level, a divine hunter can expend a use of her smite evil ability as a swift action to grant herself and all allies within 10 feet the Deadly Aim, Precise Shot, and Improved Precise Shot feats, even if they lack the prerequisites. T | |
| Hunter's Bond | A ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus la |
| A ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus la | |
| Hunter's Bond | At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Hypnotism: Your gestures and droning incantation fas | |
| Element: water Type: composite blast Level: — Burn: 2 Prerequisites: primary element (water), expanded element (water) Blast Type: physical Damage: half piercing, half cold You shoot a chilling icicle to stab a single foe. | |
| IceKineticBladeFeature | |
| IdentifyingGlassesFeature | |
| Idyllkin possess bestial aspects and calm dispositions, and often act as peaceful intermediaries between lawful and chaotic agents of good. Agathion-blooded aasimars have a +2 racial bonus to Constitution and Charisma, and a +2 racial bonus | |
| IllthuliakFeatures | |
| Gnomes gain a +2 racial saving throw bonus against illusion spells and effects. | |
| Immune to Trip | |
| Immunity (Acid) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Cold) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Electricity) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Fire) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Sonic) | A creature with energy immunity never takes damage from that energy type. |
| Immunity to Bleed | |
| Immunity to Charm | |
| Immunity to Compulsion | |
| Immunity to Fear | |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Paralysis | |
| Immunity to Poison | |
| Immunity to Sleep | |
| ImmunityToAbilityDamage | |
| ImmunityToCritical | |
| ImmunityToCurseEffects | |
| ImmunityToDeathEffects | |
| ImmunityToEnergyDrain |
