PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
HermitKnightBracersFeature
Hide in Plain SightA ranger of 17th level or higher can use the Camouflage in any terrain.
Hideous LaughterAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Hideous Laughter: This spell afflicts the subject wi
HodagHideFeature
Hold MonsterAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Hold Monster: This spell functions like hold person,
Hold PersonAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Hold Person: The subject becomes paralyzed and freez
Holy BombsWhen the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy
Holy ChampionAt 20th level, a paladin becomes a conduit for the power of her god. Her DR increases to 10/evil and whenever she channels positive energy or uses lay on hands to heal a creature, she heals the maximum possible amount.
Holy LanceAt 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain.
HoragnamonFeatureList
Horrid WiltingAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Horrid Wilting: This spell evaporates moisture from
HugeFireElementalBurnFeature
Humane WisdomTristian gains +2 inherent bonus to Wisdom and Charisma.
Hungerseed (Oni-Spawn)Endowed with brawny muscles and thick bones, hungerseed always seem poised to explode into some larger, more powerful form, and have a voracious appetite for sensory pleasures and carnal delights. Hungerseed have a +2 racial bonus to Streng
Hunter TacticsAt 3rd level, a sacred huntsmaster automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats.
Hunter's BlessingAt 11th level, a divine hunter can expend a use of her smite evil ability as a swift action to grant herself and all allies within 10 feet the Deadly Aim, Precise Shot, and Improved Precise Shot feats, even if they lack the prerequisites. T
Hunter's BondA ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus la
Hunter's BondA ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus la
Hunter's BondAt 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant
HypnotismAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Hypnotism: Your gestures and droning incantation fas
Ice BlastElement: water Type: composite blast Level: — Burn: 2 Prerequisites: primary element (water), expanded element (water) Blast Type: physical Damage: half piercing, half cold You shoot a chilling icicle to stab a single foe.
IceKineticBladeFeature
IdentifyingGlassesFeature
Idyllkin (Agathion-Blooded)Idyllkin possess bestial aspects and calm dispositions, and often act as peaceful intermediaries between lawful and chaotic agents of good. Agathion-blooded aasimars have a +2 racial bonus to Constitution and Charisma, and a +2 racial bonus
IllthuliakFeatures
Illusion ResistanceGnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Immune to Trip
Immunity (Acid)A creature with energy immunity never takes damage from that energy type.
Immunity (Cold)A creature with energy immunity never takes damage from that energy type.
Immunity (Electricity)A creature with energy immunity never takes damage from that energy type.
Immunity (Fire)A creature with energy immunity never takes damage from that energy type.
Immunity (Sonic)A creature with energy immunity never takes damage from that energy type.
Immunity to Bleed
Immunity to Charm
Immunity to Compulsion
Immunity to Fear
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to Paralysis
Immunity to Poison
Immunity to Sleep
ImmunityToAbilityDamage
ImmunityToCritical
ImmunityToCurseEffects
ImmunityToDeathEffects
ImmunityToEnergyDrain
Feats & abilities — Page 36 — Kingmaker