Feats & abilities
1,751–1,800 of 4,473Page 36 of 90
| Feats & abilities ↑ | Description |
|---|---|
| FireDomainAllowed | |
| FireDomainSpellListFeature | |
| FireDomainSpellListFeatureDruid | |
| FireKineticBladeFeature | |
| FireResistance10Feature | |
| FireResistance15Feature | |
| FireResistance30Feature | |
| FireStaffFeature | |
| FireStaffResourceFeature | |
| The character has gained a special connection to the First World. Once per day, if the character dies in the First World, or a location directly linked to it, he or she is… | |
| Mysterious lantern | |
| FirstWorldLantern_Feature | |
| Flamboyant Hat | |
| Element: fire Type: utility Burn: 1 Prerequisites: searing flesh Flickering flames surround you until the next time your burn is removed. While your searing flesh infusion is… | |
| Element: fire Type: utility Burn: 1 Prerequisites: searing flesh Flickering flames surround you until the next time your burn is removed. While your searing flesh infusion is… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Flames Unleashed deals 20d8 damage to all targets within one of the three 60 foot lines. Half the damage is fire damage, but the other half results directly from divine power and… | |
| Element: fire Type: substance infusion Level: 4 Burn: 3 Associated Blasts: blue flame, fire, plasma Saving Throw: Will negates Your kinetic blast is so bright that it blinds your… | |
| Element: fire Type: substance infusion Level: 4 Burn: 3 Associated Blasts: blue flame, fire, plasma Saving Throw: Will negates Your kinetic blast is so bright that it blinds your… | |
| At 19th level, when a stormwalker uses flash step, he can make two ranged attacks after his movement. Both of these attacks are made at his highest base attack bonus. | |
| At 11th level, a stormwalker can move across the battlefield like a bolt of lightning. As a full-round action, he can transform into lightning and move to any unoccupied square… | |
| At 11th level, a stormwalker can move across the battlefield like a bolt of lightning. As a full-round action, he can transform into lightning and move to any unoccupied square… | |
| At 9th level, you can turn invisible for a number of rounds per day equal to your sorcerer level. This ability functions as greater invisibility. These rounds need not be… | |
| At 9th level, you can turn invisible for a number of rounds per day equal to your sorcerer level. This ability functions as greater invisibility. These rounds need not be… | |
| Flesh of Stone | Element: earth Type: defense Level: — Burn: 0 Your skin hardens like stone, dampening the impact of most attacks. You gain DR 1/adamantine. This DR increases by 1 for every 2… |
| Flesh of Stone | Element: earth Type: defense Level: — Burn: 0 Your skin hardens like stone, dampening the impact of most attacks. You gain DR 1/adamantine. This DR increases by 1 for every 2… |
| Flesh of Stone | Element: earth Type: defense Level: — Burn: 0 Your skin hardens like stone, dampening the impact of most attacks. You gain DR 1/adamantine. This DR increases by 1 for every 2… |
| Flurry of Blows | At 1st level, a monk can make a flurry of blows as a full attack. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This… |
| Flurry of Blows | At 1st level, a monk can make a flurry of blows as a full attack. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This… |
| FlurryOfBlowsLevel11 | |
| When the character is confused and hits a creature with a melee attack that deals sneak attack damage, the character is no longer confused. | |
| When the character is shaken and hits a creature with a melee attack that deals sneak attack damage, the character is no longer shaken. | |
| When the character is sickened and hits a creature with a melee attack that deals sneak attack damage, the character is no longer sickened. | |
| On a direct hit, an alchemist's force bomb inflicts 1d4 points of force damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's… | |
| When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every… | |
| ForceResistance20 | |
| ForceResistance30 | |
| At 8th level, you can utter a prediction of the immediate future. While your foretelling is in effect, you emit a 30-foot aura of fortune that aids your allies or hinders your… | |
| At 8th level, you can utter a prediction of the immediate future. While your foretelling is in effect, you emit a 30-foot aura of fortune that aids your allies. You and your… | |
| At 8th level, you can utter a prediction of the immediate future. While your foretelling is in effect, you emit a 30-foot aura of fortune that hinders your enemies. Your enemies… | |
| At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20. | |
| Forewarned: You receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a… | |
| ForewarningShieldFeature | |
| Fortification50 | |
| Crude and boorish, foulspawn take a particular delight in giving offense and scandalizing polite society. They enjoy violating taboos even more than breaking laws, especially if… | |
| Element: fire Type: utility Burn: 0 Prerequisites: fire blast Saving Throw: none Spell Resistance: yes You surround a creature with glowing flames that outline it, as per faerie… | |
| Element: fire Type: substance infusion Level: 3 Burn: 2 Prerequisites: foxfire Associated Blasts: blue flame, fire Saving Throw: Will partial Your blast leaves behind flickering… |
