Feats & abilities

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Feats & abilities ↑Description
DrowMagus7_FeatureList
DrowRogue5_FeatureList
DrowWarrior1_FeatureList
DRPiercing10
DRSlashingOrPiercing10
DruidAt 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character…
Druid ProficienciesDruids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all…
DrunkenMeleeFeature
Duck FamiliarA familiar is a magical pet that enhances the character's skills and senses. A duck's master gains a +3 bonus on Knowledge (World) checks and a +2 bonus on Perception checks.
Duck FamiliarA familiar is a magical pet that enhances the character's skills and senses. A duck's master gains a +3 bonus on Knowledge (World) checks and a +2 bonus on Perception checks.
DuergarBarbarian10_FeatureList
DuergarDruid11_FeatureList
DuergarEnlargePersonSpellLikeAbilityFeature
DuergarFighter11_FeatureList
DuergarFighter8_FeatureList
DuergarImmunities
DuergarInvisibilitySpellLikeAbilityFeature
DuergarKineticist13_FeatureList
DuergarTyrantBarkskinFeature
DuergarWarrior1_FeatureList
Durance
DwarfMagusMetamagic
Dwarven Weapon FamiliarityDwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
DwarvenChampionFeature
Dweomer LeapWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it can, as an immediate action, choose to teleport to a square adjacent to the spell's…
Dweomer LeapWhen a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it can, as an immediate action, choose to teleport to a square adjacent to the spell's…
DweomerAbjurationCreature
DweomerConjurationCreature
DweomerDivinationCreature
DweomerEnchantmentCreature
DweomerEvocationCreature
DweomerIllusionCreature
DweomerlionImprovedNaturalAttack
DweomerNecromancyCreature
DweomerTransmutationCreature
Earth BlastElement: earth Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape earth into clumps or shards and send them flying at…
Earth BlastElement: earth Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape earth into clumps or shards and send them flying at…
Earth Blast — Kinetic BladeElement: earth Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape earth into clumps or shards and send them flying at…
Earth Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
Earth Class SkillsA geokineticist adds Athletics and Knowledge (World) to her list of class skills.
Earth DomainYou have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. Acid Dart: As a standard action, you can unleash an acid dart targeting any…
Earth MasteryAn earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is flying, the elemental takes a –4 penalty on…
Earth SubtypeThis subtype is usually used for outsiders with a connection to the Elemental Planes of Earth.
EarthDomainAllowed
EarthDomainSpellListFeature
EarthDomainSpellListFeatureDruid
EarthKineticBladeFeature
Ecclesitheurge's ProficienciesAn ecclesitheurge is proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and the favored weapon of his deity, but he's not proficient with any type of…
EcclesitheurgeRestriction
Effortless Dual-WieldingThe fighter treats all one-handed weapons that belong to the trained weapon group as though they were light weapons when determining his penalties on attack rolls for fighting…