Feats & abilities

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Feats & abilities ↑Description
Canny DefenseWhen wearing light or no armor, wielding his chosen weapon, and not using a shield, a sword saint adds 1 point of Intelligence bonus (if any) per magus class level as a dodge…
Canny ObserverWhen a character with this talent makes a Perception check, they gain a +4 bonus.
CannyDefense
CantripsEldritch scoundrels can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
CantripsWizards can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
CantripsBards can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
CantripsSorcerers can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
CantripsSorcerers can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
CantripsSorcerers can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
CantripsMagi can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
CantripsMagi can cast a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
CapeOfDivinationFeature
CaptainMartynBonusFeatures
Cat FamiliarA familiar is a magical pet that enhances the charater's skills and senses. A cat's master gains a +3 bonus on Stealth checks and a +2 bonus on Perception checks.
Cat FamiliarA familiar is a magical pet that enhances the charater's skills and senses. A cat's master gains a +3 bonus on Stealth checks and a +2 bonus on Perception checks.
Cause FearAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Cause FearAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
CautiousValerie gains a +2 inherent bonus to Dexterity and Reflex saving throws.
Cautious FighterWhen fighting defensively, your dodge bonus to AC increases by 2.
Cayden CaileanCayden Cailean, the god of alcohol, bravery, and freedom, is one of the Ascended: those mortals who achieved godhood by passing the Test of the Starstone. Because legend tells…
CaydenRapierFeature
CelerityElement: air Type: utility Burn: 0 You can galvanize the flow of electricity within your allies to enhance their speed. This acts as haste except it lasts for 1 round. You can…
Celestial Bloodline ArcanaWhenever you cast a spell of the summoning subschool, the creatures summoned gain DR/evil equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the…
Celestial ResistanceAasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Celestial ResistancesAt 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10.
Celestial ResistancesAt 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10.
Celestial ResistancesAt 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10.
CentaurMediumSizeWeaponFeature
Centipede FamiliarA familiar is a magical pet that enhances the character's skills and senses. A centipede's master gains a +2 bonus on Will saves and a +2 bonus on Perception checks.
Centipede FamiliarA familiar is a magical pet that enhances the character's skills and senses. A centipede's master gains a +2 bonus on Will saves and a +2 bonus on Perception checks.
CephalLorentusFeatureList
Chain Lightning
Chain Lightning
Change ShapeTwice per day, as a swift action, a dweomerlion can increase its size to Large. This functions as enlarge person spell, and it lasts for 10 minutes or until the dweomerlion ends…
Change Shape (Bear)You become a Large bear. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet. You…
Change Shape (Leopard)You become a Medium leopard. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. You also gain two 1d3 claw attacks and one 1d6 bite attack.
Change Shape (Medium Air Elemental)You become a medium air elemental. You gain a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement speed is…
Change Shape (Medium Earth Elemental)You become a medium earth elemental. You gain a +4 size bonus to your Strength, a +5 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers. You…
Change Shape (Medium Fire Elemental)You become a medium fire elemental. You gain a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is…
Change Shape (Medium Water Elemental)You become a medium water elemental. You gain a +4 size bonus to your Constitution, a +5 natural armor bonus, resist cold 20, and vulnerability to fire. Your movement speed is…
Change Shape (Small Air Elemental)You become a small air elemental. You gain a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement speed is…
Change Shape (Small Earth Elemental)You become a small earth elemental. You gain a +2 size bonus to your Strength, a +4 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers. You…
Change Shape (Small Fire Elemental)You become a small fire elemental. You gain a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is…
Change Shape (Small Water Elemental)You become a small water elemental. You gain a +2 size bonus to your Constitution, a +4 natural armor bonus, resist cold 20, and vulnerability to fire. Your movement speed is…
ChangestaffAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Channel DestructionA graveknight's weapon always seethes with energy, and deals an additional 1d6 points of damage for every 4 of the graveknight's Hit Dice.
Channel EnergyRegardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or…
Channel Negative Energy
Channel Negative EnergyAn evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. Channeling…
Channel Negative Energy