Feats & abilities
651–700 of 4,473Page 14 of 90
| Feats & abilities ↑ | Description |
|---|---|
| Your breath weapon deals 12d8 points of fire damage in a 100-foot line and allows a Reflex save for half damage. You can use it as often as you like, but you must wait 1d4 rounds… | |
| Your breath weapon deals 6d8 points of cold damage in a 30-foot cone and allows a Reflex save for half damage. | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| Every mephit can unleash a breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus. The breath weapon of an air mephit is a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| Your breath weapon deals 12d8 points of cold damage in a 50-foot cone and allows a Reflex save for half damage. You can use it as often as you like, but you must wait 1d4 rounds… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| Your breath weapon deals 8d8 points of fire damage in a 40-foot cone and allows a Reflex save for half damage. When you use it, the duration of your breath weapon ability is… | |
| Your breath weapon deals 6d8 points of acid damage in a 60-foot line and allows a Reflex save for half damage. | |
| Your breath weapon deals 12d8 points of acid damage in a 50-foot cone and allows a Reflex save for half damage. You can use it as often as you like, but you must wait 1d4 rounds… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| Your breath weapon deals 6d8 points of fire damage in a 30-foot cone and allows a Reflex save for half damage. | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of electricity damage per sorcerer level in 60-foot line. Those caught in the area of the breath… | |
| Your breath weapon deals 6d8 points of electricity damage in a 60-foot line and allows a Reflex save for half damage. | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| Your breath weapon deals 12d8 points of fire damage in a 50-foot cone and allows a Reflex save for half damage. You can use it as often as you like, but you must wait 1d4 rounds… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of electricity damage per sorcerer level in 60-foot line. Those caught in the area of the breath… | |
| Your breath weapon deals 8d8 points of acid damage in a 40-foot cone and allows a Reflex save for half damage. When you use it, the duration of your breath weapon ability is… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of electricity damage per sorcerer level in 60-foot line. Those caught in the area of the breath… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| Your breath weapon deals 6d8 points of acid damage in a 30-foot cone and allows a Reflex save for half damage. | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of electricity damage per sorcerer level in 60-foot line. Those caught in the area of the breath… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of cold damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of cold damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of electricity damage per sorcerer level in 60-foot line. Those caught in the area of the breath… | |
| Every mephit can unleash a breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus. The breath weapon of a water mephit is… | |
| Your breath weapon deals 8d8 points of electricity damage in an 80-foot line and allows a Reflex save for half damage. When you use it, the duration of your breath weapon ability… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of electricity damage per sorcerer level in 60-foot line. Those caught in the area of the breath… | |
| Every mephit can unleash a breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus. The breath weapon of a fire mephit is a… |
