PATHFINDER: KINGMAKER
Feats & abilities
3,751–3,800 of 4,473Page 76 of 90
| Feats & abilities ↑ | Description |
|---|---|
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| Element: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of… | |
| SpinebreakerFeature | |
| You become a Large spirit naga. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. You also gain a 2d6 bite attack with… | |
| Ranged touch attack which does 1d4 acid damage. | |
| A giant slug can spit acid at an opponent within a maximum range of 60 feet. Upon a successful ranged touch attack, the target takes 10d6 points of acid damage, with no saving… | |
| An innate sense of jealousy and pure malice drives spitespawn to spread misery and despair. Unable to experience joy themselves, they devote their lives to promoting gloom, all… | |
| The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit… | |
| A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can "lose" any prepared… | |
| The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit… | |
| A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally… | |
| An evil cleric (or a neutral cleric of an evil deity) can channel stored spell energy into wounding spells that she did not prepare ahead of time. The cleric can "lose" any… | |
| Element: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All… | |
| Element: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All… | |
| Element: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All… | |
| Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. | |
| At 8th level, you can give a weapon you touch the axiomatic special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this… | |
| StaffOfBurnedOakFeature | |
| StaffofCurseFeature | |
| StaffOfTheCallFeature | |
| At 10th level, a grenadier's bombs become particularly overwhelming when they explode. Whenever a grenadier scores a successful critical hit with a bomb, the creature directly… | |
| Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is… | |
| Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is… | |
| Staggering Gore | A Wild Hunt monarch's gore attack knocks the breath out of his foes. A target that takes damage from this attack must succeed at a DC 32 Fortitude save or be staggered for 3… |
| StagHelmetFeature | |
| StagLordFeatureList | |
| Stalwart | At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a halved… |
| StandardImmunity | |
| StartGamePregenClericFeatureList | |
| StartGamePregenFighterFeatureList | |
| StartGamePregenPaladinFeatureList | |
| StartGamePregenRangerFeatureList | |
| StartGameSorcererPregenFeatureList | |
| StartGameSorcererPregenSpellList | |
| Goblins gain a +4 racial bonus on Stealth checks. | |
