PATHFINDER: KINGMAKER

Feats & abilities

3,751–3,800 of 4,473Page 76 of 90
Feats & abilities ↑Description
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpindleElement: universal Type: form infusion Level: 2 Burn: 2 Associated Blasts: any Saving Throw: Reflex negates (see text) You throw a long, roughly 5-foot-by-10-foot spindle of…
SpinebreakerFeature
Spirit Naga ShapeYou become a Large spirit naga. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. You also gain a 2d6 bite attack with…
SpitRanged touch attack which does 1d4 acid damage.
Spit AcidA giant slug can spit acid at an opponent within a maximum range of 60 feet. Upon a successful ranged touch attack, the target takes 10d6 points of acid damage, with no saving…
Spitespawn (Div-Spawn)An innate sense of jealousy and pure malice drives spitespawn to spread misery and despair. Unable to experience joy themselves, they devote their lives to promoting gloom, all…
Spontaneous HealingThe alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit…
Spontaneous HealingA good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can "lose" any prepared…
Spontaneous HealingThe alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit…
Spontaneous SummoningA druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally…
Spontaneous WoundingAn evil cleric (or a neutral cleric of an evil deity) can channel stored spell energy into wounding spells that she did not prepare ahead of time. The cleric can "lose" any…
SprayElement: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All…
SprayElement: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All…
SprayElement: water Type: form infusion Level: 4 Burn: 3 Associated Blasts: charged water, water Saving Throw: Reflex half You diffuse your kinetic blast to spray out wildly. All…
StabilityDwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Staff of OrderAt 8th level, you can give a weapon you touch the axiomatic special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this…
StaffOfBurnedOakFeature
StaffofCurseFeature
StaffOfTheCallFeature
Staggering BlastAt 10th level, a grenadier's bombs become particularly overwhelming when they explode. Whenever a grenadier scores a successful critical hit with a bomb, the creature directly…
Staggering CriticalWhenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is…
Staggering CriticalWhenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is…
Staggering GoreA Wild Hunt monarch's gore attack knocks the breath out of his foes. A target that takes damage from this attack must succeed at a DC 32 Fortitude save or be staggered for 3…
StagHelmetFeature
StagLordFeatureList
Stainless Chainshirt
StalwartAt 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a halved…
StandardImmunity
StartGamePregenClericFeatureList
StartGamePregenFighterFeatureList
StartGamePregenPaladinFeatureList
StartGamePregenRangerFeatureList
StartGameSorcererPregenFeatureList
StartGameSorcererPregenSpellList
StealthyGoblins gain a +4 racial bonus on Stealth checks.
Stealthy
Stealthy
Feats & abilities - Page 76 - Kingmaker