PATHFINDER: KINGMAKER

Feats & abilities

3,801–3,850 of 4,473Page 77 of 90
Feats & abilities ↑Description
StealthyYou get a +2 bonus on all Mobility and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Steam BlastElements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire…
Steam BlastElements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire…
Steam Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
Steam Blast — Kinetic BladeElements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire…
SteamKineticBladeFeature
Steel NetAt 8th level, a swordlord can throw up a blazing wall of steel to defend himself. When fighting defensively with a dueling sword, the swordlord's penalties on all attacks in a…
Steel SoulYou are especially resistant to magic. Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the…
Stern GazeInquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Persuasion skill checks made for intimidation and…
Still MindAt 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.
Stinking Cloud
Stoking the EmbersAt 9th level, a flamewarden can fan the last spark of a recently slain creature's life force back into a full flame. Once per day as a standard action, a flamewarden can touch…
StonecutterFeature
StoneGolemAbilitiesDC
StoneskinAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Storm CallAt 8th level, the thundercaller can use her performance to summon bolts of lightning that deal 3d6 points of electricity damage. The lightning storm lasts for as long as she…
Storm CallAt 8th level, the thundercaller can use her performance to summon bolts of lightning that deal 3d6 points of electricity damage. The lightning storm lasts for as long as she…
Storm Call, GreaterAt 14th level, whenever a thundercaller uses her Storm Call ability, the amount of damage dealt by bolts of lightning increases to 5d6 (or 5d10 when outdoors in stormy weather).
Storm of RazorsDozens of blades rain down upon your foes, dealing 20d6 points of slashing damage (Reflex DC 27 half).
StormAmberNecklaceFeature
StormBuff
Strength DomainIn strength and brawn there is truth — your faith gives you incredible might and power. Strength Surge: As a standard action, you can touch a creature to give it great strength.…
Strength of the AbyssAt 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Strength of the AbyssAt 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Strength of the AbyssAt 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Strength of the AbyssAt 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Strength of the AbyssAt 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
StrengthDomainAllowed
StrengthDomainSpellListFeature
Striking FearIf a bogeyman confirms a critical hit or a sneak attack with one of its claws on a target currently suffering a bogeyman's Deepest Fear effect, that effect automatically becomes…
Strong GripAt 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on disarm attempts. These bonuses increase by +1 for every four levels beyond 2nd.
StubbornHeadFeature
Studied Spawn — ColossalA spawn slayer specializes in fighting against larger, single targets. At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, and damage rolls, as do the DCs of…
Studied Spawn — GargantuanA spawn slayer specializes in fighting against larger, single targets. At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, and damage rolls, as do the DCs of…
Studied Spawn — HugeA spawn slayer specializes in fighting against larger, single targets. At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, and damage rolls, as do the DCs of…
Studied Spawn — LargeA spawn slayer specializes in fighting against larger, single targets. At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, and damage rolls, as do the DCs of…
Studied TargetA slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities…
Studied TargetA slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities…
Studied Target (Swift)A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities…
Studied Target (Swift)A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities…
Stunning BlowAttacks of Treant creature are extremely strong and have a chance to stun an opponent. Once each round, when Treant Creature hits an opponent, that opponent must roll Fortitude…
Stunning FistYou know just where to strike to temporarily stun a foe. You must use this feat before you make your attack (thus, a failed attack roll ruins the attempt). Stunning Fist forces a…
Stunning FistYou know just where to strike to temporarily stun a foe. You must use this feat before you make your attack (thus, a failed attack roll ruins the attempt). Stunning Fist forces a…
Stunning Fist: FatigueThis ability works as Stunning Fist, but it makes the target fatigued for 1 minute on a failed save instead of stunning for 1 round.
Stunning Fist: FatigueThis ability works as Stunning Fist, but it makes the target fatigued for 1 minute on a failed save instead of stunning for 1 round.
Stunning Fist: FatigueThis ability works as Stunning Fist, but it makes the target fatigued for 1 minute on a failed save instead of stunning for 1 round.
Stunning Fist: SickenThis ability works as Stunning Fist, but it makes the target sickened for 1 minute on a failed save instead of stunning for 1 round.
Stunning Fist: SickenThis ability works as Stunning Fist, but it makes the target sickened for 1 minute on a failed save instead of stunning for 1 round.
Stunning Fist: SickenThis ability works as Stunning Fist, but it makes the target sickened for 1 minute on a failed save instead of stunning for 1 round.
Style StrikeAt 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is…
Feats & abilities - Page 77 - Kingmaker