PATHFINDER: KINGMAKER
Feats & abilities
3,901–3,950 of 4,473Page 79 of 90
| Feats & abilities ↑ | Description |
|---|---|
| This judgment makes the inquisitor resistant to harm, granting DR 1/good. This DR increases by 1 for every five levels she possesses. | |
| This judgment makes the inquisitor resistant to harm, granting DR 1/lawful. This DR increases by 1 for every five levels she possesses. | |
| This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic… | |
| The inquisitor is shielded by a flickering aura, gaining 2 points of energy resistance against all elements (acid, cold, electricity, fire, and sonic). The protection increases… | |
| This judgment bathes the inquisitor's weapons in a divine light. The inquisitor's weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the… | |
| TalwynsArmorFeature | |
| TanakaQuickenSpell | |
| You know how to work together to trip your foes. Benefit: Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and… | |
| On a direct hit, an alchemist's tanglefoot bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an… | |
| A creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot… | |
| A familiar is a magical pet that enhances the character's skills and senses. A tarantula's master gains a a +3 bonus on Athletics checks and a +2 bonus on Perception checks. | |
| A familiar is a magical pet that enhances the character's skills and senses. A tarantula's master gains a a +3 bonus on Athletics checks and a +2 bonus on Perception checks. | |
| TargetForUnicornHealing | |
| TartuccioLevel1 | |
| TartukFeatureList | |
| TartukFieryBodyFeature | |
| TartukQuickenedBlindness | |
| TartukTartuccioFeatureList | |
| TartukTartuccionSpellList | |
| At 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the… | |
| Teamwork Feat | At 2nd level, a vanguard receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. Once per day as a standard action, the vanguard can grant one of… |
| Teamwork Feat | At 3rd level, and every three levels thereafter, the inquisitor gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from… |
| TeamworkFeature | |
| As a standard action, you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning… | |
| Terrain Mastery | A rogue with this talent gains a favored terrain, as the ranger class feature of the same name, but the bonus does not increase with her level. |
| Thassilonian Specialist | Benefits: A Thassilonian specialist wizard receives two additional spell slots of each spell level he can cast. These bonus spell slots must both be used to prepare the same… |
| Whenever the wearer uses a scroll, either to scribe it into a spellbook or to cast a spell, the hand has a 25% chance to produce a perfect copy of the expended scroll. | |
| The wearer of the necklace becomes immune to fatigue and exhaustion, and can activate the necklace to surround himself with an aura of nothingness. While the aura is activated,… | |
| At 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of just two. This only consumes one use of her judgment ability.… | |
| At 14th level, whenever her war beast succeeds at a bull rush, overrun, or trip combat maneuver against an opponent threatened by the mad dog, a mad dog can take an attack of… | |
| You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. | |
| At 3rd level, the thundercaller can use her performance to unleash a deafening peal of thunder, blasting an area in a 10-foot range with a tremendous cacophony. Every creature in… | |
| At 3rd level, the thundercaller can use her performance to unleash a deafening peal of thunder, blasting an area in a 10-foot range with a tremendous cacophony. Every creature in… | |
| ThunderingClaw | |
| ThunderingClawPet | |
| At 4th level, a stormwalker can wreathe his weapon in lightning. As a standard action, he can grant a single weapon he holds the shock special ability for 1 minute; while under… | |
| Element: air Type: composite blast Level: — Burn: 2 Prerequisites: primary element (air), expanded element (air) Blast Type: physical Damage: half bludgeoning, half electricity… | |
| Element: air Type: composite blast Level: — Burn: 2 Prerequisites: primary element (air), expanded element (air) Blast Type: physical Damage: half bludgeoning, half electricity… | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Element: air Type: composite blast Level: — Burn: 2 Prerequisites: primary element (air), expanded element (air) Blast Type: physical Damage: half bludgeoning, half electricity… | |
| ThunderstormKineticBladeFeature | |
| Element: water Type: utility Burn: 1 You call forth a powerful tidal wave, as tsunami. | |
| Although many tieflings follow the general model of the tiefling, many more do not. Those of different lineages may evince dramatically different manifestations of their… | |
| Although many tieflings follow the general model of the tiefling, many more do not. Those of different lineages may evince dramatically different manifestations of their… | |
| TieflingHobo_BonusFeature | |
| TieflingsHobo_ElkiFeatureList | |
| TieflingsHobo_NaihoFeatureList |
