PATHFINDER: KINGMAKER
Feats & abilities
3,951–4,000 of 4,473Page 80 of 90
| Feats & abilities ↑ | Description |
|---|---|
| TieflingsHobo_TaviFeatureList | |
| TieflingTwins_SoulEaterFeature | |
| Summons a pet cat. Cat's Feral Instincts provide +2 morale bonus on Perception and Lore (Nature) checks. | |
| TightHelmetFeature | |
| Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage. | |
| Whenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature. Special: You can only apply the effects… | |
| Whenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature. Special: You can only apply the effects… | |
| You gain a +2 inherent bonus to Intelligence. | |
| You gain a +2 inherent bonus to Charisma. | |
| You gain a +2 inherent bonus to Wisdom. | |
| Torag, also known as the "Father of Creation," is a stoic and serious dwarven god of the forge, protection, and strategy who values honor, planning, and well-made steel. He is an… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| Elements: air, fire, or water Type: form infusion Level: 3 Burn: 2 Associated Blasts: air, blizzard, blue flame, charged water, fire, lightning, magma, mud, plasma, sandstorm,… | |
| At 13th level, while using a tower shield, a tower shield specialist cannot be flanked. | |
| At 4th level, a flamewarden can cause his weapons to burst into flame. As a standard action, the ranger can grant a single weapon he holds the flaming special ability for 1… | |
| At 4th level, a flamewarden can cause his weapons to burst into flame. As a standard action, the ranger can grant a single weapon he holds the flaming special ability for 1… | |
| TouchCalculateFeature | |
| Tough Skin | Animal companions receive bonuses to their natural armor. |
| You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a… | |
| At 9th level, while using a tower shield, a tower shield specialist gains his shield bonus against touch attacks. | |
| At 16th level, while using a tower shield, the tower shield specialist gains evasion, as the rogue class ability. If he makes a successful Reflex saving throw against an attack… | |
| At 20th level, the shield specialist gains improved evasion, as the rogue advanced talent, while using a tower shield. This works like evasion, except that while the tower shield… | |
| You become proficient with Tower Shields. | |
| At 5th level, when a tower shield specialist employs a tower shield in combat, he does not take the –2 penalty on attack rolls because of the shield's encumbrance. | |
| At 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus… | |
| TrailblazerHelmetFeature | |
| TrailblazerHelmetResourceFeature | |
| Trained Initiative | As long as he is wielding a weapon from the trained weapon group, the fighter applies his weapon training bonus to initiative checks. |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| You gain a +2 inherent bonus to all ability scores. | |
| TransmutationSchoolChangeShapeFeature | |
| TransmutationSchoolChangeShapeFeatureAdd | |
| TrapActorFeature | |
| A rogue adds 1/2 her level on Perception checks. | |
| Trapfinding | The slayer gains Trickery as a class skill. The slayer also gains the trapfinding rogue ability, using his slayer level as his effective rogue level. |
| The slayer gains Trickery as a class skill. The slayer also gains the trapfinding rogue ability, using his slayer level as his effective rogue level. | |
| You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Agile Feet: As a free action,… |
