PATHFINDER: KINGMAKER
Feats & abilities
4,001–4,050 of 4,473Page 81 of 90
| Feats & abilities ↑ | Description |
|---|---|
| TravelDomainAllowed | |
| TravelDomainSpellListFeature | |
| Treant Creature | |
| TreantCreatureDestructive | |
| You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 30 feet. | |
| You are a master of illusions and deceptions. Trickery and Stealth are class skills. Copycat: You can create an illusory double of yourself as a move action. This double… | |
| TrickeryDomainAllowed | |
| TrickeryDomainSpellListFeature | |
| Tricky Spells | Starting at 5th level, an arcane trickster can cast her spells without their somatic or verbal components, as if using the Still Spell and Silent Spell feats. Spells cast using… |
| This feat gives the character an ability to perform the trip combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending… | |
| Trip (Bite attack) | A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the… |
| Trip Defense +4 | You receive a +4 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you. |
| Trip Defense +8 | You receive a +8 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you. |
| TripImmunityFeature | |
| TripleFinHelmetFeature | |
| TristianDomainFixCheck | |
| TristianDomainFixFeature | |
| Trollhound Howl | DC 16 Will save or become paralyzed with fear for 6 rounds or shaken for the same duration if the target succeeds at the saving throw. Targets can attempt new saving throw… |
| TrsitianFeatureListLevel1 | |
| TrsitianFeatureListLevel10 | |
| TrsitianFeatureListLevel2 | |
| TrsitianFeatureListLevel3 | |
| TrsitianFeatureListLevel4 | |
| TrsitianFeatureListLevel5 | |
| TrsitianFeatureListLevel6 | |
| TrsitianFeatureListLevel7 | |
| TrsitianFeatureListLevel8 | |
| TrsitianFeatureListLevel9 | |
| At 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a… | |
| True Magus | At 20th level, the magus becomes a master of spells and combat. Whenever he uses his spell combat ability, he does not need to make a concentration check to cast the spell… |
| Whenever the magus uses spell combat, he can choose to grant himself a +2 circumstance bonus on all attack rolls. | |
| Whenever the magus uses spell combat, he can choose to increase the DC to resist his spells by 2. | |
| Whenever the magus uses spell combat, he can choose to grant himself a +2 bonus on any checks made to overcome spell resistance. | |
| The alchemist's mutagen now grants a +8 natural armor bonus and a +8 alchemical bonus to Strength, Dexterity, and Constitution. The alchemist takes a –2 penalty to his… | |
| The alchemist's mutagen now grants a +8 natural armor bonus and a +8 alchemical bonus to Strength, Dexterity, and Constitution. The alchemist takes a –2 penalty to his… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Return to your normal form. | |
| Return to your normal form. | |
| You can, as a standard action, use one of your uses of channel positive energy to cause all undead within 30 feet of you to flee, as if frightened. Undead receive a Will save to… | |
| TwinSerpentsDraconicSecondFeature | |
| TwinSerpentsFeature | |
| Two-Handed Weapon | At 2nd level, the ranger can select from Cleave, Power Attack, and Intimidating Prowess. At 6th level, he adds Cleaving Finish and Great Cleave to the list. At 10th level, he… |
| Two-Handed Weapon | At 2nd level, the ranger can select from Cleave, Power Attack, and Intimidating Prowess. At 6th level, he adds Cleaving Finish and Great Cleave to the list. At 10th level, he… |
| Two-Handed Weapon | At 2nd level, the ranger can select from Cleave, Power Attack, and Intimidating Prowess. At 6th level, he adds Cleaving Finish and Great Cleave to the list. At 10th level, he… |
| Whenever two-handed fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. | |
| Two-Weapon Combat | At 2nd level, the ranger can select from Double Slice, Shield Bash, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting to the list. At 10th level, he… |
| Two-Weapon Combat | At 2nd level, the ranger can select from Double Slice, Shield Bash, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting to the list. At 10th level, he… |
| Two-Weapon Combat | At 2nd level, the ranger can select from Double Slice, Shield Bash, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting to the list. At 10th level, he… |
| Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.… | |
| TwoWeaponFightingBasicMechanics |
