PATHFINDER: KINGMAKER

Feats & abilities

4,301–4,350 of 4,473Page 87 of 90
Feats & abilities ↑Description
Weapon Specialization (Heavy Crossbow)You gain a +2 bonus on all damage rolls you make using heavy crossbows.
Weapon Specialization (Heavy Mace)You gain a +2 bonus on all damage rolls you make using heavy maces.
Weapon Specialization (Incorporeal Touch)You gain a +2 bonus on all damage rolls you make using incorporeal touch attacks.
Weapon Specialization (Kukri)You gain a +2 bonus on all damage rolls you make using kukri.
Weapon Specialization (Large Bastard Sword)You gain a +2 bonus on all damage rolls you make using large bastard swords.
Weapon Specialization (Light Crossbow)You gain a +2 bonus on all damage rolls you make using light crossbows.
Weapon Specialization (Light Shield)You gain a +2 bonus on all damage rolls you make using light shields as a weapon.
Weapon Specialization (Longbow)You gain a +2 bonus on all damage rolls you make using longbows.
Weapon Specialization (Longsword)You gain a +2 bonus on all damage rolls you make using longswords.
Weapon Specialization (Melee Touch)You gain a +2 bonus on all damage rolls you make using touch attacks.
Weapon Specialization (Ranged Touch)You gain a +2 bonus on all damage rolls you make using ranged touch attacks.
Weapon Specialization (Rapier)You gain a +2 bonus on all damage rolls you make using rapiers.
Weapon Specialization (Scimitar)You gain a +2 bonus on all damage rolls you make using scimitars.
Weapon Specialization (Scythe)You gain a +2 bonus on all damage rolls you make using scythes.
Weapon Specialization (Short Sword)You gain a +2 bonus on all damage rolls you make using short swords.
Weapon Specialization (Shortbow)You gain a +2 bonus on all damage rolls you make using shortbows.
Weapon Specialization (Sickle)You gain a +2 bonus on all damage rolls you make using sickles.
Weapon Specialization (Slam)You gain a +2 bonus on all damage rolls you make using slam attacks.
Weapon Specialization (Spear)You gain a +2 bonus on all damage rolls you make using spears.
Weapon Specialization (Sting)You gain a +2 bonus on all damage rolls you make using sting attacks.
Weapon Specialization (Tail)You gain a +2 bonus on all damage rolls you make using tail attacks.
Weapon Specialization (Talon)You gain a +2 bonus on all damage rolls you make using talon attacks.
Weapon Specialization (Tentacle)You gain a +2 bonus on all damage rolls you make using tentacle attacks.
Weapon Specialization (Unarmed Strike)You gain a +2 bonus on all damage rolls you make using unarmed strikes.
Weapon TrainingStarting at 5th level, a fighter can select one group of weapons. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every four…
Weapon TrainingStarting at 5th level, a fighter can select one group of weapons. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every four…
Weapon Training (Axes)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes bardiche, battleaxe, dwarven waraxe, greataxe,…
Weapon Training (Bows)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes bows and longbows.
Weapon Training (Close)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes gauntlet, heavy shield, light shield, punching…
Weapon Training (Crossbows)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes all crossbows.
Weapon Training (Double Weapons)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes orc double axe, dwarven urgrosh, quarterstaff,…
Weapon Training (Hammers, Maces, and Flails)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes club, earth breaker, greatclub, heavy mace, light…
Weapon Training (Heavy Blades)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes chakram, dueling sword, bastard sword, elven curve…
Weapon Training (Light Blades)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes chakram, dagger, kukri, rapier, short sword, sickle,…
Weapon Training (Natural)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes unarmed strike and all natural weapons.
Weapon Training (Polearms)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes bardiche, fauchard, and glaive.
Weapon Training (Spears)Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. This group includes javelin, longspear, shortspear, spear, and trident.
Weather DomainWith power over storm and sky, you can call down the wrath of the gods upon the world below. Storm Burst: As a standard action, you can create a storm burst targeting any foe…
WeatherDomainAllowed
WeatherDomainSpellListFeature
WeatherDomainSpellListFeatureDruid
Well-VersedAt 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic…
Wererat_Alchemist_Spelllist
WhirlwindYou can transform yourself into a whirlwind and back again. The whirlwind is 15 feet wide, and every creature that spends a round in the whirlwind must succeed at a Reflex save…
WhirlwindSome creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. A creature in whirlwind form cannot make its normal…
WhirlwindYou can transform yourself into a whirlwind and back again. The whirlwind is 20 feet wide, and every creature that spends a round in the whirlwind must succeed at a Reflex save…
WhirlwindSome creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. A creature in whirlwind form cannot make its normal…
WhirlwindSome creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. A creature in whirlwind form cannot make its normal…
WhirlwindYou can transform yourself into whirlwind and back again. A whirlwind is 20 feet wide, and every creature that spends a round in the whirlwind must succeed at a Reflex save or…
WhirlwindSome creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. A creature in whirlwind form cannot make its normal…
Feats & abilities - Page 87 - Kingmaker