PATHFINDER: KINGMAKER
Feats & abilities
4,351–4,400 of 4,473Page 88 of 90
| Feats & abilities ↑ | Description |
|---|---|
| You can transform yourself into a whirlwind and back again. The whirlwind is 15 feet wide, and every creature that spends a round in the whirlwind must succeed at a Reflex save… | |
| Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. A creature in whirlwind form cannot make its normal… | |
| Wild Gaze | Humanoids and monstrous humanoids that fail their saves are dazed and paralyzed, while animals and magical beasts become panicked for 2d6 rounds. All other creatures are… |
| Wild Hunt Link | The weapon attacks and natural attacks of all creatures in a Wild Hunt archer's linked party ignore miss chances from concealment, as long as they target the correct square. |
| Wild Hunt Link | All creatures in a Wild Hunt scout's linked party share each other's senses. As long as a creature benefits from this link, it gains a +4 insight bonus on initiative and… |
| Wild Hunt Link | The monarch can remained linked to his Wild Hunt for up to a range of 1 mile. He expands the range of the Wild Hunt link ability for all members of the Wild Hunt to 1 mile as… |
| At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing… | |
| At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing… | |
| At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing… | |
| At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing… | |
| At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing… | |
| Return to your normal form. | |
| At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing… | |
| At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing… | |
| At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing… | |
| At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing… | |
| Wild Talents | A kineticist can use wild talents — magical abilities similar to spells but drawn from the kineticist's innate psychic talent and usable at will. Wild talents are typically… |
| WildGazeMonarchFeature | |
| Wildhunt_Monarch_CastingLevel | |
| WildShapeElementaLargeFeature | |
| WildShapeElementalMediumFeature | |
| This creature is freezing and takes 2d6 cold damage each turn. | |
| WildShapeExtraUse | |
| WildShapeIIISmilodonPounce | |
| WillOWispInvisibilityReset | |
| WillOWispSpellImmunity | |
| At 4th level, a stormwalker can wreathe his weapon in lightning. As a standard action, he can grant a single weapon he holds the shock special ability for 1 minute; while under… | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. | |
| You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. |
