PATHFINDER: KINGMAKER

Feats & abilities

4,351–4,400 of 4,473Page 88 of 90
Feats & abilities ↑Description
WhirlwindYou can transform yourself into a whirlwind and back again. The whirlwind is 15 feet wide, and every creature that spends a round in the whirlwind must succeed at a Reflex save…
WhirlwindSome creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. A creature in whirlwind form cannot make its normal…
Wild GazeHumanoids and monstrous humanoids that fail their saves are dazed and paralyzed, while animals and magical beasts become panicked for 2d6 rounds. All other creatures are…
Wild Hunt LinkThe weapon attacks and natural attacks of all creatures in a Wild Hunt archer's linked party ignore miss chances from concealment, as long as they target the correct square.
Wild Hunt LinkAll creatures in a Wild Hunt scout's linked party share each other's senses. As long as a creature benefits from this link, it gains a +4 insight bonus on initiative and…
Wild Hunt LinkThe monarch can remained linked to his Wild Hunt for up to a range of 1 mile. He expands the range of the Wild Hunt link ability for all members of the Wild Hunt to 1 mile as…
Wild Shape (Bear)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Huge Elemental)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Large Elemental)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Leopard)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Medium Elemental)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Return)Return to your normal form.
Wild Shape (Shambling Mound)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Small Elemental)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Smilodon)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild Shape (Wolf)At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The effect lasts for 1 hour per druid level, or until she changes back. Changing…
Wild TalentsA kineticist can use wild talents — magical abilities similar to spells but drawn from the kineticist's innate psychic talent and usable at will. Wild talents are typically…
WildGazeMonarchFeature
Wildhunt_Monarch_CastingLevel
WildShapeElementaLargeFeature
WildShapeElementalFireHugeBurnAbility
WildShapeElementalFireLargeBurnAbility
WildShapeElementalFireMediumBurnAbility
WildShapeElementalFireSmallBurnAbility
WildShapeElementalMediumFeature
WildShapeElementalWaterHugeFreezeAbilityThis creature is freezing and takes 2d6 cold damage each turn.
WildShapeElementalWaterLargeFreezeAbility
WildShapeElementalWaterMediumFreezeAbility
WildShapeElementalWaterSmallFreezeAbility
WildShapeExtraUse
WildShapeIIISmilodonPounce
WillOWispInvisibilityReset
WillOWispSpellImmunity
Wind TreaderAt 4th level, a stormwalker can wreathe his weapon in lightning. As a standard action, he can grant a single weapon he holds the shock special ability for 1 minute; while under…
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
WingsYou gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
Feats & abilities - Page 88 - Kingmaker