PATHFINDER: KINGMAKER

Objectives

351400 of 982Page 8 of 20
ObjectivesDescription
Defend the capitalWe managed to save several people, but what about all the defenseless men and women in the capital? We must hurry back at once — to save His Grace's subjects!
Deliver Tartuccio to Kesten, dead or aliveAs it turns out, our rival isn't quite so simple. And by that I mean, he's even more insidious than expected! Kesten Garess, Jamandi Aldori's envoy, informs us that Tartuccio is in fact a spy from the kingdom of Pitax. We need to find him i
Deliver the letter to the merchant in the capitalShaynih'a must see to it that Hassuf, the merchant from the capital, receives a letter. She was ordered to deliver it by her father, who… Well, it seems some complicated Vudrani family affair. Shaynih'a is very anxious at the thought of mee
Destroy the bandit campThey've plundered our lands long enough! An eye for an eye, and a tooth for a tooth!
Destroy the evil spirit that haunts the Six Bears tribeIt's no wonder Amiri doesn't like to speak of her past. The story of her parting with her tribe proved far more grim than usual family spats over misplaced socks or missing pies! Because of her, an evil spirit haunts her tribe – driving the
Destroy the seed-bearing flowerWho would have imagined that such a beautiful and elegant thing could be the source of so much trouble and suffering... Well, it doesn't matter who planted this flower! This plant is what produces those damned seeds. We have to root out thi
Destroy the troll lairWe've located the troll lair. Now we're ready to destroy this bed of evil, once and for all – to root them out mercilessly with all our might!
Determine the fate of the citizens of VarnholdVordakai has been defeated, but the lives of Varnhold's citizens are still in peril. Their souls are trapped in the magic jars that line the lich's tomb. We must hurry!
Discover the companions' fateAll the King's companions are in Nyrissa's hands! What happened to them?
Discover what happened to Edrist's great-grandfatherMany years ago, Mathian Hanvaki came here in search of adventure, and was never heard from again. What could have happened to him?
Discover what happened to Varnhold's inhabitantsVarnhold is a ghost town – there's not a single soul in sight! We should look around and find out where everyone's gone.
Discover what's going onOne of the barony's advisors has to face this crisis and try to make sense of the situation.
Discover why monsters are attacking the kingdomReports are coming in from all over the kingdom, of bloodthirsty monsters emerging from nowhere in the most unexpected places. These attacks must be stopped! But where are they coming from?
Discuss the attacks that are coming from the Bald HilltopWe discovered the name of the one who is causing these attacks. This needs to be discussed with Linzi and the Storyteller, who are already waiting for an audience.
Discuss the Bald Hilltop attackAnother attack has been repelled, the attackers' forces have been driven from the kingdom, and peace has settled across the land. However, few believe that this attack was the last one.
Discuss the curseLinzi and the Storyteller are waiting for the baron to discuss the curse of the Bald Hilltop.
Discuss the discovery with JubilostIt looks like it was about the book 'Valor and Honor: Ten Adventures of the Splendid Willas Gunderson in Absalom'. The fifth adventure is called 'In the Corner of the Tavern'. What could this mean? We should discuss this with Jubilost!
Discuss the events with JubilostOh those fey! Just give them a chance and they'll confound everyone! We need to discuss with Jubilost what all this means and what we should do next.
Discuss the recent attack from the Bald HilltopThe previous attack was hardly the final one. We should gather together and discuss all this thoroughly.
Dispose of the river piratesThe river pirates plague the people of Pitax. Eimar, dramaturge and patriot, has spoken of a pirates' camp located not far from Littletown. Let's go there and show those scoundrels some proper river justice!
Do something!The devil tricked us! Well, not exactly... but he did arrange a dreadful surprise! The soul eater attacked the poor Sweet Teeth! What's the baron going to do?
ElederPearls
Eliminate the instigatorsLooks like this is the source of the rumors and the leaflets that were sent around our kingdom! Time to talk with the ones behind it, face to face.
Ensure that nothing distracts Shaynih'aShaynih'a has returned to her craft. Let's hope that nothing gets in her way this time.
Enter the cave and eliminate the mage teleporting monstersWe managed to find out that the monsters were being teleported into our kingdom from a deep cave system in Pitax! It's time we gave this place a visit.
Enter the dream worldIt's time we paid a visit to the Storyteller, and go on a trip where we've never ventured before!
Enter Vordakai's tombThat strange raven that's been following the baroness these past few days came with an invitation from Vordakai, the unmaker of Varnhold. There's no time to lose! – There may yet be hope of saving the townsfolk, if we can deal with that vil
Enter Vordakai's tombThat mysterious raven that's been following the baroness since Varnhold has delivered a message from Vordakai: the annihilator of that unfortunate town wishes to meet with us personally. We're to head for his "sanctuarrry", and find out wha
Enter your throne room to hold councilWe managed to avert the crisis, save the capital, and deal with the flower that was spreading those magic disease seeds. Now we should hold council to assess the barony's losses and to start work on healing the wounds.
Examine the ancient tombTartuccio, our leader's ignoble rival, is searching a nearby tomb for a certain ominous artifact. Let's go there and intervene!
Examine the old hut that the Stag Lord is interested inNow we know the location of an old hut that the Stag Lord wanted destroyed for some reason. We're going there to find a way to fight the enchanted fog.
Examine the ruined dwarven fortress with HarrimHere they are – the ruins that Harrim was looking for. An underground citadel, abandoned by the dwarves and now inhabited by their (and our!) worst enemies – trolls. What does he hope to find here?
Examine the tombNeither dead cyclopes nor any other danger will deter the party. Onward!
Expand the baronyThe barony, the formerly notorious Stolen Lands, has turned into a real country — albeit a rather small one, compared to the neighboring countries. It's time for the baron to look around and find more land to add to our domain (peacefully i
Experiment on a dog nearby and report to BokkenBokken has brewed the first batch of his miraculous concoction! The problem is, he isn't sure he's got the formula quite right… The potion has to be tested on a local dog — what a poor mutt!
Experiment on a wererat and report to BokkenLycanthropes are humanoids, so testing the potion on them would be ideal. Bokken says that a lair of wererats has been spotted in the nearby woods – and surely he meant the Narlmarches.
Explore Nyrissa's dreamsWe must travel through the dreams of the powerful nymph. There we will find the answers to many of our questions.
Explore the abandoned fortressThe portal brought us to a strange dungeon. There was no sign of Tristian — but he may be somewhere inside the fortress. We need to search this place — at least so that we can find a way out!
Explore the Candlemere BloomBloom returned to the long-suffering lands of baron, and in a strange place, too — on Candlemere Lake, long known for being a strange and dangerous place. We must head there at once!
Explore the dungeonI was a little worried that it was going to be a trap... But to tell the truth, I was even more afraid that we wouldn't find anything interesting! Well, at least that fear didn't come true. – We discovered a properly frightening entrance to
Explore the islandHere we are! Before our very eyes, Candlemere Island — dark, terrifying, and mysterious! Actually, the shore doesn't seem terrifying at all — a ruined tower is the only thing spoiling the view. Time for a walk, it seems!
Explore the Mysterious Cave from Luna's MapA girl named Luna gave us a map, where an entrance to some cave is marked. It looks like the riddle has led us there! Well — let's go! On to new discoveries!
Explore the Temple of the Elk BloomTristian has entered a portal leading to the Temple of the Elk. We must hurry!
Explore the vicinity of the Old SycamoreTartuccio, now in the guise of a kobold, has disappeared. All we know is that he's searching for a certain artifact or relic, in the vicinity of the Old Sycamore. That means our road leads there too!
Explore Whiterose AbbeyNyrissa told us that Irovetti is hiding something extremely important in a place called Whiterose Abbey — something we can use as a weapon against him. It's not clear if we can trust this tricky nymph. But perhaps this is the chance we need
Face the flames!The instigator has assembled a seething mob near the tavern! The General must meet her face to face. The fate of the village, and perhaps the whole region, hangs now by a thread.
Fail
FailQuest
FailQuest
FailQuest
Objectives — Page 8 — Kingmaker