Spells

501–550 of 1,209Page 11 of 25
Spells ↓Description
Polymorph, Greater (Large Earth Elemental)The target creature becomes a large earth elemental. It gains a +6 size bonus to its Strength, a –2 penalty to its Dexterity, a +2 size bonus to its Constitution, a +6 natural…
Polymorph, Greater (Large Air Elemental)The target creature becomes a large air elemental. It gains a +2 size bonus to its Strength, +4 size bonus to its Dexterity, a +4 natural armor bonus, resist electricity 20, and…
Polymorph, Greater (Green Dragonkind)The target creature becomes a medium dragon-like creature. It gains a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult…
Polymorph, Greater (Gold Dragonkind)The target creature becomes a medium dragon-like creature. It gains a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult…
Polymorph, Greater (Brass Dragonkind)The target creature becomes a medium dragon-like creature. It gains a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult…
Polymorph, Greater (Blue Dragonkind)The target creature becomes a medium dragon-like creature. It gains a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult…
Polymorph, Greater (Black Dragonkind)The target creature becomes a medium dragon-like creature. It gains a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult…
Polymorph, GreaterThis spell transforms an allied creature into a large smilodon, shambling mound, elemental, wyvern or medium dragon-like creature. The subject may choose to resume its normal…
Polymorph (Small Water Elemental)The target creature becomes a small water elemental. It gains a +2 size bonus to its Constitution, a +4 natural armor bonus, resist cold 20, and vulnerability to fire. Its…
Polymorph (Small Fire Elemental)The target creature becomes a small fire elemental. It gains a +2 size bonus to its Dexterity, a +2 natural armor bonus, resist fire 20, and vulnerability to cold. Its movement…
Polymorph (Small Earth Elemental)The target creature becomes a small earth elemental. It gains a +2 size bonus to its Strength, a +4 natural armor bonus, and a +1 bonus to its attack rolls, damage rolls, and…
Polymorph (Small Air Elemental)The target creature becomes a small air elemental. It gains a +2 size bonus to its Dexterity, a +2 natural armor bonus, resist electricity 20, and vulnerability to acid. Its…
Polymorph (Leopard)The target creature becomes a leopard. It gains a +2 size bonus to Strength and a +2 natural armor bonus. It also gains two 1d3 claw attacks and one 1d6 bite attack.
PolymorphThis spell transforms an allied creature into a leopard or a small elemental. The subject may choose to resume its normal form as a full-round action; doing so ends the spell for…
Polar RayA blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of…
Polar MidnightYou plunge an area into the brutal chill of the arctic night. All creatures in the area take 5d6 points of cold damage and 1d6 points of Dexterity damage per round. A successful…
PoisonCalling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution…
PoisonCalling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution…
Plasma BlastElements: air and fire Type: composite blast Level: — Burn: 2 Prerequisites: air blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You launch a gust of…
Plague Storm: ShakesYou create a hideous gray cloud, similar to fog cloud, that occasionally crackles with foul-smelling bolts of sickly green lightning. Creatures in the area must save or contract…
Plague Storm: MindfireYou create a hideous gray cloud, similar to fog cloud, that occasionally crackles with foul-smelling bolts of sickly green lightning. Creatures in the area must save or contract…
Plague Storm: Cackle FeverYou create a hideous gray cloud, similar to fog cloud, that occasionally crackles with foul-smelling bolts of sickly green lightning. Creatures in the area must save or contract…
Plague Storm: Bubonic PlagueYou create a hideous gray cloud, similar to fog cloud, that occasionally crackles with foul-smelling bolts of sickly green lightning. Creatures in the area must save or contract…
Plague Storm: Blinding SicknessYou create a hideous gray cloud, similar to fog cloud, that occasionally crackles with foul-smelling bolts of sickly green lightning. Creatures in the area must save or contract…
Plague StormYou create a hideous gray cloud, similar to fog cloud, that occasionally crackles with foul-smelling bolts of sickly green lightning. Creatures in the area must save or contract…
Piledriver — TripAt 11th level, as a standard action, a two-handed fighter can make a single melee attack with a two-handed weapon. If the attack hits, he may make a trip combat maneuver against…
Piledriver — Bull RushAt 11th level, as a standard action, a two-handed fighter can make a single melee attack with a two-handed weapon. If the attack hits, he may make a bull rush combat maneuver…
PhylacterySpell
Phantasmal WebYou implant within the minds of your targets the illusion that they are engulfed in tangled webs teeming with swarms of tiny spiders. Those who fail to disbelieve the phantasmal…
Phantasmal Slaughter
Phantasmal PutrefactionYou implant within the minds of your targets the illusion that their skin is rotting away, large rents are appearing all over their bodies, and their internal organs are spilling…
Phantasmal KillerYou create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its…
Pernicious PoisonYou weaken the target's defenses against poison. The target gains a –4 penalty on saves against poison. Attempts to cure the poisoned target take a –4 penalty.
Peridot WyvernThis figurine is capable of summoning a mighty wyvern once per day for 10 minutes. The wyvern draws power from the owner of the figurine, and its HD is equal to the summoner's…
Owl's Wisdom, MassThis spell functions like owl's wisdom, except that it affects all allies in a 30-foot radius of the caster. Owl's Wisdom: The transmuted creature becomes wiser. The spell grants…
Owl's WisdomThe transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding the usual benefit to Wisdom-related skills. Clerics, druids, and rangers (and…
Overwhelming PresenceYour presence inspires incredible awe in those nearby. A creature that fails a save against this spell falls to the ground and prostrates itself before you, believing it bows…
Overwhelming GriefYou cause a single opponent to become profoundly stricken with intense grief. They can take no actions, take a –2 penalty to Armor Class, and lose their Dexterity bonus (if any).…
Overrun
Oil of UnholinessAdds 2d6 damage against all creatures of good alignmet to a weapon.
Oil of Extreme FrostAdds 4d6 frost damage to a weapon.
Oil of Enhancement IIGives +2 temporary enhancement to a chosen weapon.
Oil of Bane EverythingThis very adaptive oil can copy the effect of Bane Everything.
Oculus of AbaddonThis artifact doubles the duration of all spells cast by its wearer as though using the Extend Spell feat. Three times per day its wearer can peer into it to cast true seeing…
Obsidian FlowYou convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area take 1d6 points of fire damage per two caster levels (maximum of 10d6) and become…
Obscuring MistA misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20%…
Oath of PeaceEntreating your deity for aid, you make a temporary oath of peace, granting you superior defenses but meaning you can't attack for the duration of the oath. For as long as you…
Neutralize PoisonYou detoxify any sort of venom in the creature or object touched. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each…
Nature's ExileThis spell curses the creature touched, making it inimical to the natural world. All animals have an initial attitude of hostile toward the target. If the target has an animal…
Natural RhythmEach time the creature successfully strikes an opponent with a natural attack, each consecutive hit against the same opponent deals extra damage equal to the number of previous…