PATHFINDER: KINGMAKER
Kingdom events
551–600 of 681Page 12 of 14
| Kingdom events ↑ | DC | Description |
|---|---|---|
| The Morning After | 31 | The sky was shining all through the night. It was the eve of a merry fey festival! Drunk and raving, the fey retreated to their world come morning, but they left chaos behind. One of the rivers has changed its course, a forest has disappear |
| The Osprey's Claws | 20 | There's a mysterious hero in the area, championing the plight of the poor and oppressed. His face remains hidden behind the visor of his helmet. He calls himself Osprey, but nobody knows his real name. The locals are happy to have this new |
| The People's Defenders | 32 | The Steel Falcons, Andoran's seekers of justice and patrons of the people, have proclaimed that the peasants of the barony are oppressed. Pretending justification, they have invaded Stolen Lands, and are luring common people to Andoran, urg |
| The People's Wrath | 25 | There has been a riot in the region – people rebelling against a corrupt mayor. Their accusations may be justified, or they may be nothing but baseless defamation. This must be decided and dealt with; the region requires a stable administra |
| The Power of Blood | 32 | A renowned hematomancer – an alchemist who studies blood – wants to find out how the gift of sorcery is passed down through the generations. The gnome needs to collect a couple hundred blood samples, and she's looking for a generous patron |
| The Price of a Soul | 34 | A dangerous devil has appeared in these lands. He makes deals with mortals, buying their souls and turning them into dangerous wretches, without principles or honor. This otherworldly trader must be tracked down. It's time to put to an end |
| The Rage of Sky and Wind | 33 | Gozreh, the god of sky and wind, seems to be angry. – The baron's subjects don't pay the deity enough tribute! If his wrath is not appeased, the barony will be beset by hurricanes, tornadoes and floods… But how can one appease a god whose t |
| The Redcaps | 26 | A gang of malicious redcap fey has appeared in the region. According to them, there are only two options: either they "slaughter each and every one of you, babes and elders first", or they are allowed to enlist as a part of the local ruler' |
| The Relic | 36 | A fearless priest of Milani has stolen a sacred relic of her goddess, and smuggled it out of Cheliax, where it have been researched by the inquisitors of Asmodeus. Now the half-elf and her party are seeking safe shelter for themselves and t |
| The Return of the Bard | 0 | Linzi managed to flee the slavers, and is dying to tell her story! |
| The River Maiden | 14 | There is a mermaid in a river where trade ships operate. She's begun to sink passing vessels. She must be chased away from there before she scares off all the merchants. |
| The Rushlight Tournament Has Begun! | 0 | It's time to visit the Pitaxians and participate in their challenges. |
| The Scent of Piety | 0 | Bloodthirsty demons have been sighted in the local forests. They see our citizens as wealthy, obedient, and weak – the perfect prey. The beasts must be taught that being civilized does not make one weak. |
| The Sentinel | 29 | The priests of the Clockwork Cathedral in Absalom have offered to send us a unique servant. It is a clockwork sentinel, built of gears and cogs. It cannot be bribed and will always be ready to protect the law. Such a miracle in the capital |
| The Shipwreck | 24 | A trade fleet was lost to a sudden nighttime storm. Water washed up a wealth of goods on the river bank. People gathered in the morning to pick through the ownerless goods. |
| The Strategist | 23 | A wandering master strategist promises teach the art of war to the local officers – provided that they're smart enough to understand the lessons, of course. |
| The Trail of Daring Loric | 26 | Adventurers are gathering an expedition to Loric Fells, to mine some precious quartz and marble. If they survive the troll woods and return with the loot, they'll become rich. – This stone is valued by wizards who create golems. Any who aid |
| The Treasures of the Ancients | 30 | A gang of tomb robbers is digging up old burial sites and selling the loot abroad. Every day, mighty artifacts, ancient relics and priceless scrolls are being taken from the lands of the baron. This cannot continue! |
| The Truth of the Blade | 21 | A famous local priest of Cayden is urging our subjects to settle their disputes through duels rather than court. Our youth are zealously following the dwarf's teachings. Justice and order in the region are under threat, and it is time to in |
| The Walls Have Ears | 25 | Daggermark spies have infiltrated the palace and are trading in its secrets. Fortunately, all information about camps and troop formations has so far been kept safe. However, rumor has it that information about the palace's secret passages |
| The Waters, Our Fields | 34 | The Brevan Great Houses of Lebeda and Lodovka are fighting over river trade. It isn't a full-blown war, only a disagreement, but the ships of the two Houses are regularly sinking one another. Supporting one side may result in relations with |
| The Wise Man | 16 | A promising magician and scientist has arrived in the region from abroad. He is looking for a quiet place where he won't be disturbed. The authorities may benefit from cooperation with him. |
| The Wrath of Sevenarches | 33 | Sevenarches has cut off our food supply, and their druids are spoiling the harvest in our own kingdom. In the face of approaching famine, the people are panicking and stockpiling food. |
| The Wrath of the Forest | 31 | Woodcutters have encroached on a sacred grove, stoking the wrath of some treants who reside there! The enraged giants are now attacking anyone who enters the forest. Someone must make peace with the keepers of the grove – or find another wa |
| There Is a Scandal In The Capital! | 0 | The guard captain brought the instigators to the castle. |
| They're All in This Together! | 25 | A strange theory is spreading through the capital – that the baron is secretly a lycanthrope! During the day he pretends to be a gracious ruler, and at night he roams the city in the shape of a wolf – devouring children! |
| Three-Pine Islet Discovered | 0 | Our scouts discovered a notable location in the North Narlmarches – a small islet in the middle of the Skunk River, topped by three pine trees, one of which is diseased and dying. Local fisherman are fighting over the name. Some think it sh |
| TimelineEvent | 0 | |
| TimelineEvent 1 | 10 | |
| TimelineEvent 2 | 8 | |
| Tipping the Scales | 20 | A group of Pathfinders who snuck into the Valley of the Dead have caused an uprising of the undead! We must do something immediately to protect the locals from the awakened zombies – and protect the hapless Pathfinders from the angry crowd! |
| Token of Gratitude for the Baroness | 0 | Artisans sent a token of gratitude for paying special attention to diplomatic efforts. |
| Token of Gratitude for the Baroness | 0 | Artisans sent a token of gratitude for paying special attention to the problems of religion. |
| Token of Gratitude for the Baroness | 0 | Artisans sent a token of gratitude for paying special attention to the protection of the barony. |
| Token of Gratitude for the Baroness | 0 | Artisans sent a token of gratitude for paying special attention to the problems of the subjects. |
| Token of Gratitude for the Baroness | 0 | Artisans sent a token of gratitude for paying special attention to the development of magic in the barony. |
| Token of Gratitude for the Baroness | 0 | Artisans sent a token of gratitude for paying special attention to the safety of the people of the barony. |
| Token of Gratitude for the Baroness | 0 | Artisans sent a token of gratitude for paying special attention to the economic well-being of the barony's citizens. |
| Token of Gratitude for the Baroness | 0 | Artisans sent a token of gratitude for paying special attention to the well-being of the subjects. |
| Token of Gratitude for the Baroness | 0 | Artisans sent a token of gratitude for paying special attention to the industrial growth of the barony. |
| Token of Gratitude for the Baroness | 0 | Artisans sent a token of gratitude for paying special attention to the culture and education of the barony's citizens. |
| Top Secret | 25 | A renowned arcanist is offering her newest magical ciphers, which would completely conceal the communications of the baron's servants and advisors from his enemies. |
| Tracking the Great White Bulette | 30 | The locals whisper of an especially large and vile bulette, a bloodthirsty underground predator of an unusual pale color. The creature is the leader of the local pack, and it's up to the Warden to personally track down the monstrous beast a |
| Tracking the Path of the Wild Hunt | 27 | Wild horsemen, howling and riding huge stallions, emerged from the fog in the night. The Wild Hunt has arrived in the local lands, pursuing a mysterious traveler. Their blades, magic, and deadly arrows have killed most witnesses, but the fe |
| Trade Taxes | 13 | Some half-elf, trading fabric in the capital, discovered a loophole in the law, which made it possible to avoid paying most taxes. The news spread quickly through the merchants' guild. Measures should be taken immediately, or the treasury w |
| Tragedy at the Mine | 17 | The local stone mine had a rockslide! The stone merchants have jacked up the prices, and construction materials are running short. |
| Trail in the Hills Discovered | 0 | Our scouts discovered a notable location in the Shrike Hills. It is a formerly well-worn trail, now all but overtaken by the surrounding wilderness. Travelers passed through on the way to Nettle's Crossing, but with its destruction, the tra |
| Treasurer Requests Your Attention | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| Treasurer Requests Your Attention | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
| Treasurer Requests Your Attention | 0 | An advisor wants to discuss an urgent matter that concerns the barony's future. |
