Spells

1,001–1,050 of 1,209Page 21 of 25
Spells ↓Description
Cure Critical Wounds, MassYou channel positive energy to cure 4d8 points of damage + 1 point per caster level (maximum +40) on each creature in the radius. Like other cure spells, mass cure critical…
Cure Critical Wounds, MassYou channel positive energy to cure 4d8 points of damage + 1 point per caster level (maximum +40) on each creature in the radius. Like other cure spells, mass cure critical…
Cure Critical WoundsWhen laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage + 1 point per caster level (maximum +20). Since undead are powered by…
Cure Critical WoundsWhen laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage + 1 point per caster level (maximum +20). Since undead are powered by…
Cure Critical WoundsWhen laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage + 1 point per caster level (maximum +20). Since undead are powered by…
Crushing DespairAn invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and…
Crushing DespairAn invisible cone of despair causes great sadness in the subjects. Each affected creature takes a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and…
Crushing BlowYou can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target's AC by an amount equal to your Wisdom modifier…
Crusader's EdgeWhen you cast this spell on a melee weapon in your primary hand, you imbue it with a powerful holy energy, granting your primary weapon the bane weapon quality against evil…
Crusader's EdgeWhen you cast this spell on a melee weapon in your primary hand, you imbue it with a powerful holy energy, granting your primary weapon the bane weapon quality against evil…
Creeping DoomThis spell summons to your side 4 centipede swarms. The summoned swarms appear where you designate and act according to their initiative check results. They attack your opponents…
Create Undead (Guardian Armor)This spell summons a guardian armor. It appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability.
Create Undead (Graveknight)This spell summons a graveknight. It appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability.
Create UndeadThis spell summons a graveknight or a guardian armor. It appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of…
Create PitYou create an extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). Since the pit extends into another dimension, the pit has no weight and does…
Coup de GraceAs a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You automatically hit and score a critical hit. If the defender survives the…
Corruption of the Rough BeastCorruption of the Rough Beast applies one of the following effects to all enemies within 100 feet radius for 1d6+1 rounds: confusion, song of discord spell effect, rage,…
Corrupting TouchAt 1st level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1).…
Corrosive TouchYour successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4).
Corrosive TouchYour successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4).
CopycatYou can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your level in the class…
Controlled FireballThis spell functions as fireball except you can control the damage to your allies; a controlled fireball deals minimum damage to them.
Contagion: ShakesThe subject contracts the following disease: Shakes. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d8 Dex damage Cure: 2…
Contagion: ShakesThe subject contracts the following disease: Shakes. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d8 Dex damage Cure: 2…
Contagion: MindfireThe subject contracts the following disease: Mindfire. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Int damage Cure: 2…
Contagion: MindfireThe subject contracts the following disease: Mindfire. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Int damage Cure: 2…
Contagion: Cackle FeverThe subject contracts the following disease: Cackle Fever. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d6 Wis damage Cure:…
Contagion: Cackle FeverThe subject contracts the following disease: Cackle Fever. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d6 Wis damage Cure:…
Contagion: Bubonic PlagueThe subject contracts the following disease: Bubonic Plague. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Con damage and…
Contagion: Bubonic PlagueThe subject contracts the following disease: Bubonic Plague. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Con damage and…
Contagion: Blinding SicknessThe subject contracts the following disease: Blinding Sickness. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Str damage,…
Contagion: Blinding SicknessThe subject contracts the following disease: Blinding Sickness. The disease is contracted immediately (the onset period does not apply). Frequency: 1/day Effect: 1d4 Str damage,…
ContagionThe subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, mindfire, or shakes. The disease is contracted immediately (the onset period…
Constricting CoilsThis spell functions like hold monster, except that the target is constricted as if by the coils of a large snake, taking 1d6+6 points of bludgeoning damage each round that it…
ConfusionThis spell causes confusion in the targets, making them unable to determine their actions. Roll d100 and consult the following table at the start of each subject's turn each…
Cone of ColdCone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster level…
Color SprayA vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them prone. Each creature within…
Cold Ice StrikeYou create a shredding flurry of ice slivers, which blast from your hand in a line. The line deals 1d6 points of cold damage per caster level (maximum 15d6).
Cold Blast RuneAs a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of cold damage + 1 point for every…
Cold BlastElement: water Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: cold You emit a beam of utter cold to freeze a single foe.
CloudkillThis spell generates a bank of fog, its vapors yellowish green and poisonous. These vapors automatically kill any living creature with 3 or fewer HD (no save). A living creature…
CloudkillThis spell generates a bank of fog, its vapors yellowish green and poisonous. These vapors automatically kill any living creature with 3 or fewer HD (no save). A living creature…
Cloak of the LionThis cloak gives its wearer a +3 resistance bonus on all saving throws. If the wearer is Lawful Good, this bonus is increased to +5. If the wearer is a paladin, they gain an…
Cloak of DreamsYou are surrounded by a soporific aroma that causes all living creatures within 5 feet of you to make a successful Will save each round or fall asleep for 1 minute. Sleeping…
Cloak of DreamsYou are surrounded by a soporific aroma that causes living creatures that begin their turn or end their movement within 5 feet of you to fall asleep for 1 minute. Creatures must…
Cloak of ChaosA random pattern of color surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by lawful creatures, and causing lawful creatures that…
CleaveAs a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional…
CleanseThis spell cures 4d8 points of damage + 1 point per caster level (maximum +25) and ends any and all of the following adverse conditions affecting you: ability damage, blinded,…
Clashing RocksYou create two Colossal-sized masses of rock, dirt, and stone and slam them together against a single creature between them. The clashing rocks appear up to 30 feet away from the…
Circle of DeathCircle of death snuffs out the life force of living creatures. The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4). Those who are closest to the…