Spells

451–500 of 1,209Page 10 of 25
Spells ↑Description
Force MissileAs a standard action, you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your…
Forced RepentanceYou force an evil creature that does not have the evil subtype to momentarily reflect on its past actions and be overcome by grief and conscience. The target immediately drops…
ForesightThis spell grants you a powerful sixth sense. Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never…
Fox's CunningThe target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to Intelligence-based skill checks and other uses of the…
Fox's Cunning, MassThis spell functions like fox's cunning, except that it affects all allies in a 30-foot radius of the caster. Fox's Cunning: The target becomes smarter. The spell grants a +4…
FoxfireElement: fire Type: utility Burn: 0 Prerequisites: fire blast Saving Throw: none Spell Resistance: yes You surround a creature with glowing flames that outline it, as per faerie…
Freedom of MovementThis spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as…
Freedom of MovementThis spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as…
Frightful AspectYou become a larger, awful version of yourself and take on features that horrify your enemies. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to…
Frigid TouchYour melee touch attack deals 4d6 points of cold damage and causes the target to be staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute…
Frigid TouchYour melee touch attack deals 4d6 points of cold damage and causes the target to be staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute…
Frigid TouchYour melee touch attack deals 4d6 points of cold damage and causes the target to be staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute…
Furious AssaultThe Lantern King charges to the target, dealing 10d12 damage to all targets along the way and knocking them prone. A successful Reflex save negates the knockdown effect and…
GeniekindUpon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan. You retain your basic physical appearance but…
Geniekind: DjinniWhile under the effects of geniekind, you gain a +2 racial bonus on all saving throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement bonus to your…
Geniekind: EfreetiWhile under the effects of geniekind, you gain a +2 racial bonus on all saving throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement bonus to your…
Geniekind: MaridWhile under the effects of geniekind, you gain a +2 racial bonus on all saving throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement bonus to your…
Geniekind: ShaitanWhile under the effects of geniekind, you gain a +2 racial bonus on all saving throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement bonus to your…
Gentle RestYour touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that…
Gentle RestYour touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that…
GiantFrogTongueGrabTest
GiantSlugBossAcidSpray
GlitterdustA cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell.…
GlitterdustA cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell.…
Good HopeThis spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage…
Good HopeThis spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage…
Good HopeThis spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage…
Good HopeThis spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage…
GraceUntil the end of the round, your movement does not provoke attacks of opportunity.
Grasp of the DeadAt 9th level, you can cause a swarm of skeletal arms to burst from the ground to rip and tear at your foes. The skeletal arms erupt from the ground in a 20-foot-radius burst.…
Grave TouchStarting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer…
Grave TouchAs a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your wizard level (minimum 1). If you…
GreaseA grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast and every round after that must make a successful Reflex…
Greater Bane Weapon
Greater InvisibilityThis spell functions like invisibility, except that it doesn't end if the subject attacks. Invisibility: The touched creature becomes invisible. If a check is required, an…
Greater Invisibility
Greater InvisibilityThis spell functions like invisibility, except that it doesn't end if the subject attacks. Invisibility: The touched creature becomes invisible. If a check is required, an…
Greater Vital StrikeYou can make a single attack that deals incredible damage. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage.…
Guarded HearthAt 8th level, you can create a ward that protects a specified area. Creating this ward is a full-round action. All friendly creatures in the area receive a sacred bonus equal to…
GuidanceThis spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check.
Hand of the AcolyteYou can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a…
Hand of the ApprenticeYou cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at…
HarmHarm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm…
HarmHarm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm…
HarmHarm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm…
HasteThe transmuted creatures move and act more quickly than normal. This extra speed has several effects. When making a full attack, a hasted creature may make one extra attack with…
Haze of DreamsYou fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. While in this strange dream state, the target…
HealHeal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the…
HealHeal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the…
HealHeal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the…