PATHFINDER: KINGMAKER
Spells
551–600 of 671Page 12 of 14
| Spells ↑ | Description |
|---|---|
| Summon Monster II | This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts according to its initiative check results. It attacks your opponents to the bes |
| This spell summons an extraplanar monitor lizard, 1d3 extraplanar wolves, or 1d4+1 extraplanar dogs. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of | |
| This spell summons an extraplanar dire wolf, 1d3 extraplanar monitor lizards, or 1d4+1 extraplanar wolves. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the b | |
| This spell summons 1d3 extraplanar frost giants if you are evil and 1d3 extraplanar movanic devas if you are not, 1d4+1 bogeymen, or one thanadaemon if you are evil and one ghaele azata if you are not. Summoned monsters appear where you des | |
| This spell summons 1d3 extraplanar dire wolves, 1d4+1 extraplanar monitor lizards, or one extraplanar redcap if you are evil or one extraplanar bralani azata if you are not. Summoned monsters appear where you designate and act according to | |
| This spell summons 1d3 extraplanar redcaps if you are evil or 1d3 extraplanar bralani azatas if you are not, 1d4+1 extraplanar dire wolves, or one extraplanar soul eater if you are evil or one extraplanar axiomite if you are not. Summoned m | |
| This spell summons 1d3 extraplanar soul eaters if you are evil and 1d3 extraplanar axiomites if you are not, 1d4+1 extraplanar redcaps if you are evil and 1d4+1 extraplanar bralani azatas if you are not, or one bogeyman. Summoned monsters a | |
| This spell summons 1d4+1 extraplanar redcaps if you are evil or 1d4+1 extraplanar bralani azatas if you are not. They appear where you designate and act according to their initiative check results. They attack your opponents to the best of | |
| This spell summons 1d3 extraplanar bogeymen, 1d4+1 extraplanar soul eaters if you are evil and 1d4+1 extraplanar axiomites if you are not, or one frost giant if you are evil and one movanic deva if you are not. Summoned monsters appear wher | |
| This spell summons to your side a natural mite. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability. | |
| This spell summons to your side a natural giant frog or 1d3 natural mites. The summoned allies appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. | |
| This spell summons to your side a natural leopard, 1d3 natural giant frogs, or 1d4+1 natural mites. The summoned allies appear where you designate and act according to their initiative check results. They attack your opponents to the best o | |
| This spell summons to your side a natural dire boar, 1d3 natural leopards, or 1d4+1 natural giant frogs. The summoned allies appear where you designate and act according to their initiative check results. They attack your opponents to the b | |
| This spell summons to your side a natural hamadryad, 1d3 natural nereids, or 1d4+1 natural mastodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your opponents to the best | |
| This spell summons to your side a natural manticore, 1d3 natural dire boars, or 1d4+1 natural leopards. The summoned allies appear where you designate and act according to their initiative check results. They attack your opponents to the be | |
| This spell summons to your side a natural smilodon, 1d3 natural manticores, or 1d4+1 natural dire boars. The summoned allies appear where you designate and act according to their initiative check results. They attack your opponents to the b | |
| This spell summons to your side a natural mastodon, 1d3 natural smilodons, or 1d4+1 natural manticores. The summoned allies appear where you designate and act according to their initiative check results. They attack your opponents to the be | |
| This spell summons to your side a natural nereid, 1d3 natural mastodons, or 1d4+1 natural smilodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your opponents to the best | |
| This spell summons to your side a small fire, water, air, or earth elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability. | |
| For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. Each time you evoke a beam, the spell's duration is reduced by three rounds. Each creature in the beam is blinded (permanent | |
| Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A successful Reflex save negates the blindness and reduces the damage by half. An | |
| You can attempt to dislodge a piece of armor worn by your opponent. If your combat maneuver is successful, the target loses its bonuses from armor for 1 round. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts | |
| Switch_Dual_Companions_Ability | |
| You convert a layer of the ground into hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage per two caster levels (maximum of 10d6) and must succeed at a Reflex save or become entangled until they make a succes | |
| Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any nonboggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save can | |
| TestEnchantWeapon | |
| TestSummonAbility | |
| TestTouchSpell | |
| TestTouchSpell_Effect | |
| TestWeaponFx | |
| This spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any creature striking you with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 points of piercing damage + 1 point per caster leve | |
| You strike the ground in front of you, filling the area in front of you with the thunder of pounding drums. Any creature in the area takes 1d8 points of sonic damage per caster level (maximum 5d8) and is knocked prone. A successful Fortitud | |
| Element: air Type: composite blast Level: — Burn: 2 Prerequisites: primary element (air), expanded element (air) Blast Type: physical Damage: half bludgeoning, half electricity You batter a single foe with a gust of air crackling with elect | |
| With a single touch, you reduce a creature to a fumbling clown. The target takes a penalty to its Dexterity equal to 1d6 + 1 per two caster levels (maximum 1d6+5). This penalty cannot drop the target's Dexterity score below 1. A successful | |
| You create a coating of slime on your hand. When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime, dealing 1d3 points of Constitution damage per | |
| You become a fighting machine – stronger, tougher, faster, and more skilled in combat. Your mindset changes so that you relish combat and you can't cast spells, even from magic items. You gain a +4 enhancement bonus to Strength, Dexterity, |
