PATHFINDER: KINGMAKER

Spells

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SpellsDescription
Wild Shape (Large Air Elemental)You become a Large air elemental. You gain a +2 size bonus to your Strength, a +4 size bonus to your Dexterity, a +4 natural armor bonus, resist electricity 20, and vulnerability to acid. You also gain two 1d8 slam attacks and the whirlwind
Wild Shape (Large Earth Elemental)You become a Large earth elemental. You gain a +6 size bonus to your Strength, a –2 penalty to your Dexterity, a +2 size bonus to your Constitution, a +6 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers
Wild Shape (Large Fire Elemental)You become a Large fire elemental. You gain a +4 size bonus to your Dexterity, a +2 size bonus to your Constitution, a +4 natural armor bonus, resist fire 20, and vulnerability to cold. You also gain two 1d8 slam attacks and the burn abilit
Wild Shape (Large Water Elemental)You become a large water elemental. You gain a +2 size bonus to your Strength, a –2 penalty to your Dexterity, a +6 size bonus to your Constitution, a +6 natural armor bonus, resist cold 20, and vulnerability to fire. You also gain two 1d8
Wild Shape (Leopard)You become a Medium leopard. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. You also gain two 1d3 claw attacks and one 1d6 bite attack.
Wild Shape (Medium Air Elemental)You become a medium air elemental. You gain a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement speed is increased by 30 feet. You also gain one 1d6 slam attack and th
Wild Shape (Medium Earth Elemental)You become a medium earth elemental. You gain a +4 size bonus to your Strength, a +5 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers. You also gain one 1d8 slam attack, resist acid 20, and vulnerabilit
Wild Shape (Medium Fire Elemental)You become a medium fire elemental. You gain a +4 size bonus to your Dexterity, a +3 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is increased by 20 feet. You also gain one 1d6 slam attack and the burn
Wild Shape (Medium Water Elemental)You become a medium water elemental. You gain a +4 size bonus to your Constitution, a +5 natural armor bonus, resist cold 20, and vulnerability to fire. Your movement speed is reduced by 10 feet. You also gain one 1d8 slam attack and the fr
Wild Shape (Shambling Mound)You become a Large shambling mound. You gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, +4 natural armor bonus, resist fire 20, and resist electricity 20. Your movement speed is reduced by 10 feet. You also have
Wild Shape (Small Air Elemental)You become a small air elemental. You gain a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist electricity 20, and vulnerability to acid. Your movement speed is increased by 30 feet. You also gain one 1d4 slam attack and the
Wild Shape (Small Earth Elemental)You become a small earth elemental. You gain a +2 size bonus to your Strength, a +4 natural armor bonus, and a +1 bonus to your attack, damage rolls, and combat maneuvers. You also gain one 1d6 slam attack, resist acid 20, and vulnerability
Wild Shape (Small Fire Elemental)You become a small fire elemental. You gain a +2 size bonus to your Dexterity, a +2 natural armor bonus, resist fire 20, and vulnerability to cold. Your movement speed is increased by 20 feet. You also gain one 1d4 slam attack and the burn
Wild Shape (Small Water Elemental)You become a small water elemental. You gain a +2 size bonus to your Constitution, a +4 natural armor bonus, resist cold 20, and vulnerability to fire. Your movement speed is reduced by 10 feet. You also gain one 1d6 slam attack and the fre
Wild Shape (Smilodon)You become a large smilodon. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet. You also gain four 1d8 claw attacks, one 2d6 bite attack, and
Wild Shape (Wolf)You become a medium wolf. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. Your movement speed is increased by 20 feet. You also gain a 1d6 bite attack and the tripping bite ability. Tripping Bite: A wolf can attempt
WillOWispPurpleTouch
WillOWispRedTouch
WillOWispTouch
WillOWispYellowTouch
Word of ChaosAny nonchaotic creature within the area of a word of chaos spell suffers the following ill effects: If the creature's HD is up to your caster level – 1, it is stunned If the creature's HD is up to your caster level – 5, it is confused and s
Spells — Page 14 — Kingmaker