PATHFINDER: KINGMAKER
Spells
701–750 of 1,209Page 15 of 25
| Spells ↑ | Description |
|---|---|
| The target creature becomes a small water elemental. It gains a +2 size bonus to its Constitution, a +4 natural armor bonus, resist cold 20, and vulnerability to fire. Its… | |
| This spell transforms an allied creature into a large smilodon, shambling mound, elemental, wyvern or medium dragon-like creature. The subject may choose to resume its normal… | |
| The target creature becomes a medium dragon-like creature. It gains a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult… | |
| The target creature becomes a medium dragon-like creature. It gains a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult… | |
| The target creature becomes a medium dragon-like creature. It gains a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult… | |
| The target creature becomes a medium dragon-like creature. It gains a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult… | |
| The target creature becomes a medium dragon-like creature. It gains a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult… | |
| The target creature becomes a large air elemental. It gains a +2 size bonus to its Strength, +4 size bonus to its Dexterity, a +4 natural armor bonus, resist electricity 20, and… | |
| The target creature becomes a large earth elemental. It gains a +6 size bonus to its Strength, a –2 penalty to its Dexterity, a +2 size bonus to its Constitution, a +6 natural… | |
| The target creature becomes a large fire elemental. It gains a +4 size bonus to its Dexterity, a +2 size bonus to its Constitution, a +4 natural armor bonus, resist fire 20, and… | |
| The target creature becomes a large water elemental. It gains a +2 size bonus to its Strength, a –2 penalty to its Dexterity, a +6 size bonus to its Constitution, a +6 natural… | |
| The target creature becomes a shambling mound. It gains a +4 size bonus to its Strength, a +2 size bonus to its Constitution, a +4 natural armor bonus, fire resistance 20, and… | |
| The target creature becomes a medium dragon-like creature. It gains a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult… | |
| The target creature becomes a smilodon. It gains a +4 size bonus to its Strength, a –2 penalty to its Dexterity, and a +4 natural armor bonus. Its movement speed is increased by… | |
| The target creature becomes a wyvern. It gains a +4 size bonus to its Strength, a –2 penalty to its Dexterity, and a +4 natural armor bonus. Its movement speed is reduced by 10… | |
| You utter a single word of power that causes a creature to become blinded, whether the creature can hear the word or not. The duration of the spell depends on the target's… | |
| You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. Any creature that currently has 101 or more hit… | |
| You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not. The duration of the spell… | |
| You inflict a painful, itching rash on the target creature. The target is sickened and takes a –4 penalty to Dexterity (this penalty cannot lower Dexterity below 0). | |
| You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage… | |
| You wrack the target's body and mind with the anguish and suffering of every bitter failure it will ever experience, rendering it permanently shaken and sickened. A successful… | |
| This spell sequesters the targets' ability for higher reasoning, allowing their darker impulses to come to the fore. An affected target becomes a ravening monster — savage,… | |
| This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are… | |
| You are surrounded by a nimbus of shadow. Any good creature striking you with unarmed strikes, natural weapons, or a handheld weapon deals normal damage, but at the same time,… | |
| You are surrounded by a nimbus of shadow. Any good creature striking you with unarmed strikes, natural weapons, or a handheld weapon deals normal damage, but at the same time,… | |
| Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points… | |
| Protection from energy grants all allies within a 25-foot radius temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic).… | |
| The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by creatures with the… | |
| All allies within 30 feet gain a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by creatures with… | |
| The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. This spell doesn't grant you the ability to damage… | |
| All allies within 30 feet gain resistance to ranged weapons. The subjects gain damage reduction 10/magic against ranged weapons. This spell doesn't grant you the ability to… | |
| The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by chaotic creatures. | |
| The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by chaotic creatures. | |
| All allies within 30 feet gain a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by chaotic… | |
| All allies within 30 feet gain a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by chaotic… | |
| The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by creatures with the… | |
| All allies within 30 feet gain a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by creatures with… | |
| Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points… | |
| Protection from energy grants all allies within a 25-foot radius temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic).… | |
| Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points… | |
| Protection from energy grants all allies within a 25-foot radius temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic).… | |
| Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points… | |
| Protection from energy grants all allies within a 25-foot radius temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic).… | |
| The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. | |
| The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. | |
| All allies within 30 feet gain a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. | |
| All allies within 30 feet gain a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. | |
| Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points… | |
| Protection from energy grants all allies within a 25-foot radius temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic).… | |
| The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by good creatures. |
