Spells

601–650 of 1,209Page 13 of 25
Spells ↑Description
KineticBladeColdBlastBurnAbility
KineticBladeEarthBlastBurnAbility
KineticBladeElectricBlastBurnAbility
KineticBladeFireBlastBurnAbility
KineticBladeIceBlastBurnAbility
KineticBladeMagmaBlastBurnAbility
KineticBladeMetalBlastBurnAbility
KineticBladeMudBlastBurnAbility
KineticBladePlasmaBlastBurnAbility
KineticBladeSandstormBlastBurnAbility
KineticBladeSteamBlastBurnAbility
KineticBladeThunderstormBlastBurnAbility
KineticBladeWaterBlastBurnAbility
Lapis Lazuli WyvernThis figurine is capable of summoning a barbtongued wyvern once per day for 10 minutes. The barbtongued wyvern's bite is just as deadly as its sting. The wyvern draws power from…
Laser BeamDeals 4d6 damage.
Laughing TouchAt 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally.…
Lead BladesLead blades increases the momentum and density of your melee weapons just as they strike a foe. All melee weapons you are carrying when the spell is cast deal damage as if one…
Legendary ProportionsYou call upon the primordial power of ancient megafauna to boost the size of your target. Because of its connection to living creatures of the distant past, the spell does not…
Legendary ProportionsYou call upon the primordial power of ancient megafauna to boost the size of your target. Because of its connection to living creatures of the distant past, the spell does not…
Life BlastWhen you cast this spell, you draw the life force from the surrounding land and hurl it at your enemies, dealing 1d6 points of positive energy damage per caster level (to a…
LightThis spell causes a touched party member to glow like a torch, shedding normal light in a 20-foot radius from the point touched. You can only have one light spell active at any…
LightThis spell causes a touched party member to glow like a torch, shedding normal light in a 20-foot radius from the point touched. You can only have one light spell active at any…
Lightning ArcAs a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity…
Lightning BoltYou release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins…
Lightning Form
Lightning LordAt 8th level, as a swift action, you can call down a bolt of lightning. You can call down a bolt of lightning a number of times per day equal to your level in the class that gave…
Litany of EloquenceYour litany is a fascinating diatribe of grace, causing your target to do nothing but listen. The target is fascinated. Any damage to the target automatically breaks the effect.
Litany of EntanglementYour litany conjures chains of energy that lash upward from the ground and hamper the target's movement. The target is entangled.
Litany of MadnessThis litany is a sermon of madness. The target is confused. It can make a Will saving throw against the confused effect (DC of the spell) next round after receiving the effect…
LongstriderThis spell gives you a +10-foot enhancement bonus to your base speed. It has no effect on other modes of movement, such as burrow, climb, fly, or swim.
Longstrider, GreaterThis functions as longstrider, except it gives you a +20-foot enhancement bonus to your base speed.
LostlarnBossMimic_SlimeGeneratorAbility
LostlarnKeepCephalCast_Cutscene
Mage ArmorAn invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check…
Magic FangMagic fang gives all natural weapons or unarmed strikes of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or any…
Magic Fang, GreaterGreater magic fang gives all natural weapons or unarmed strikes of the subject a +1 enhancement bonus on attack and damage rolls per four caster levels (maximum +5). The spell…
Magic MissileA missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes unerringly, even if the target is in…
Magic MissileThree missiles of magical energy dart forth from your fingertip and strike their target, dealing 1d4+1 points of force damage each. These missiles strike their targets…
Magic MissileA missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes unerringly, even if the target is in…
Magical VestmentYou imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants…
Magical Vestment, ArmorYou imbue a suit of armor with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus…
Magical Vestment, ShieldYou imbue a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
Magma BlastElements: earth and fire Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire…
Master HunterA ranger of 20th level becomes a master hunter. He can, as a standard action, make a single attack against a favored enemy at his full attack bonus. If the attack hits, the…
Maximized BoneshatterThe target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level…
Metal BlastElement: earth Type: composite blast Level: — Burn: 2 Prerequisites: primary element (earth), expanded element (earth) Blast Type: physical Damage: bludgeoning, piercing, and…
Metamagic Mastery — Empower SpellAt 12th level, you can empower your next spell as though using the Empower Spell feat. Empowering costs 2 daily usages of metamagic mastery. Empower Spell: All variable, numeric…
Metamagic Mastery — ExtendThe next spell the wizard casts will be cast as if extended as though using the Extend Spell feat. You can use this ability once per day at 8th level and one additional time per…
Metamagic Mastery — Maximize SpellAt 16th level, you can maximize your next spell as though using the Maximize Spell feat. Maximizing costs 3 daily usages of metamagic mastery. Maximize Spell: All variable,…
Metamagic Mastery — Quicken SpellAt 20th level, you can quicken your next spell as though using the Quicken Spell feat. Quickening costs 4 daily usages of metamagic mastery. Quicken Spell: Casting a quickened…