PATHFINDER: KINGMAKER
Spells
901–950 of 1,209Page 19 of 25
| Spells ↑ | Description |
|---|---|
| SpawnOfRovagug_Corrupt | |
| SpawnOfRovagug_CorruptCutscene | |
| SpawnOfRovagug_Inhale | |
| SpawnOfRovagug_Shoot | |
| SpawnOfRovagug_Strike | |
| SpawnOfRovagug_Summon | |
| At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single magus spell that he has already prepared… | |
| The target gains spell resistance equal to 12 + your caster level. | |
| At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with… | |
| At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with… | |
| At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with… | |
| At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with… | |
| At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with… | |
| At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with… | |
| At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with… | |
| At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with… | |
| At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with… | |
| Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. In areas of bare earth, roots and rootlets act in the… | |
| Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background. Spike stones impede progress through an area and deal… | |
| You create an extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 50 feet). The pit is lined with wickedly sharp spikes along its bottom and walls. Any… | |
| You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes blindness for 1 round. The target must also save or be poisoned by black adder… | |
| Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the… | |
| At 8th level, you can give a weapon you touch the axiomatic special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this… | |
| Elements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire… | |
| Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts… | |
| Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts… | |
| At 9th level, a flamewarden can fan the last spark of a recently slain creature's life force back into a full flame. Once per day as a standard action, a flamewarden can touch… | |
| At 9th level, a flamewarden can fan the last spark of a recently slain creature's life force back into a full flame. Once per day as a standard action, a flamewarden can touch… | |
| A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning damage to every creature in the area. This damage only occurs once, when the spell is… | |
| A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning damage to every creature in the area. This damage only occurs once, when the spell is… | |
| This spell transforms your hands into living stone. While this spell is in effect, your unarmed strikes do not provoke attacks of opportunity and deal 1d6 points of bludgeoning… | |
| This spell restores a petrified creature to its normal state, restoring its life. | |
| The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage… | |
| All allies within 30 feet gain resistance to blows, cuts, stabs, and slashes. They gain DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from… | |
| As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of damage + 1 point for every two… | |
| When you cast this spell, lightning spills forth from your body in all directions. Enemy creatures within the area take 1d8 points of electricity damage per caster level (maximum… | |
| As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your level in the class that gave you… | |
| As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your level in the class that gave you… | |
| You are closely surrounded by a barely visible magical field. The field provides a +1 deflection bonus to AC and a +1 resistance bonus on saves. Any creature that strikes you… | |
| Stunning Glance | As a standard action, a nymph can stun a creature within 30 feet with a look. The target must succeed at a DC 21 Fortitude save or become stunned for 2d4 rounds. The save DC is… |
| This spell summons to your side an elder air elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your… | |
| This spell summons to your side an elder earth elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your… | |
| This spell summons to your side an elder fire, water, air, or earth elemental. The summoned elemental appears where you designate and acts according to its initiative check… | |
| This spell summons to your side an elder fire elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your… | |
| This spell summons to your side an elder water elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your… | |
| This spell summons to your side a purple worm with the advanced creature template. The summoned ally appears where you designate and acts according to its initiative check… | |
| This spell summons a Furious Squirrels swarm. It appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its… | |
| This spell summons to your side a greater air elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your… | |
| This spell summons to your side a greater earth elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your… | |
| This spell summons to your side greater fire, water, air, or earth elemental. The summoned elemental appears where you designate and acts according to its initiative check… |
