PATHFINDER: KINGMAKER

Spells

851–900 of 1,209Page 18 of 25
Spells ↑Description
Set AlarmCephal Lorentus casts an Alarm spell, which lasts for one guard shift and warns of any enemy in the area.
Shadow EvocationYou tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a fireball, lightning bolt, shout, volcanic storm, or ice storm spell. Spells that deal damage…
Shadow Evocation (Cold Ice Strike)You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a cold ice strike spell. You create a shredding flurry of ice slivers, which blast from your…
Shadow Evocation (Fireball)You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a fireball spell. Fireball: This spell generates a searing explosion of flame that detonates…
Shadow Evocation (Ice Storm)You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of an ice storm spell. Ice Storm: Great magical hailstones pound down upon casting this spell,…
Shadow Evocation (Ki Shout)You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a ki shout spell. With a guttural bark, you unleash a sudden blast of sonic energy that strikes…
Shadow Evocation (Lightning Bolt)You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a lightning bolt spell. Lightning Bolt: You release a powerful stroke of electrical energy that…
Shadow Evocation (Shout)You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a shout spell. Shout: You emit an ear-splitting yell that stuns and damages creatures in its…
Shadow Evocation (Sirocco)You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sirocco spell. A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage + 1…
Shadow Evocation (Volcanic Storm)You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a volcanic storm spell. Volcanic Storm: Chunks of hot volcanic rock and clumps of ash pound down…
Shadow Evocation, GreaterThis spell functions like shadow evocation, except that it enables you to create a partially real, illusory version of a chain lightning, cold ice strike, ki shout, sirocco,…
Shadow Evocation, Greater (Caustic Eruption)You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a caustic eruption spell. Acid erupts from your space in all directions, causing 1d6 points of…
Shadow Evocation, Greater (Chain Lightning)You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a chain lightning spell. This spell creates an electrical discharge that begins as a single…
Shadow Evocation, Greater (Elemental Assessor)You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of an elemental assessor spell. Azata champions developed this spell to deal with fiends with…
ShadowDoubles
ShieldShield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This…
ShieldShield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This…
ShieldShield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This…
Shield of DawnAny creature that strikes you with a melee attack deals normal damage, but also takes 1d6 points of fire damage + 1 point per caster level (maximum +15). Creatures with reach…
Shield of FaithThis spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1…
Shield of LawA dim blue glow surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by chaotic creatures, and slowing chaotic creatures when they strike…
Shocking GraspYour successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the…
Shocking GraspYour successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6).
ShoutYou emit an ear-splitting yell that stuns and damages creatures in its path. Any creature within the area is stunned for 1 round and takes 5d6 points of sonic damage. A…
Shout, GreaterThis spell functions like shout, except that the cone deals 10d6 points of sonic damage. It also causes creatures to be stunned for 1 round. A creature in the area of the cone…
Shroud of Water — Increase Armor BonusElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Shroud of Water — Increase Armor BonusElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Shroud of Water — Increase Shield BonusElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Sickening EntanglementThis spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. Any creature that enters…
SiroccoA blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage + 1 point per caster level to all creatures in the area and knocking them prone. A successful Fortitude…
Size Alteration
Slay LivingYou can attempt to slay any one living creature. When you cast this spell, your hand seethes with eerie dark fire. You must succeed on a melee touch attack to touch the target.…
Slay LivingYou can attempt to slay any one living creature. When you cast this spell, your hand seethes with eerie dark fire. You must succeed on a melee touch attack to touch the target.…
Slay LivingYou can attempt to slay any one living creature. When you cast this spell, your hand seethes with eerie dark fire. You must succeed on a melee touch attack to touch the target.…
Slayer CamouflageA slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment.
Slayer's AdvanceAt 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day.
SleepA sleep spell causes a magical slumber to come upon 4 HD of creatures, and those who are closest to the spell's point of origin are affected first. HD that are not sufficient to…
Sleet StormDriving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal…
SlickElement: water Type: utility Burn: 0 Saving Throw: Reflex negates Spell Resistance: no As a standard action, you call forth slippery water or ice, creating any of the effects of…
SlickElement: water Type: utility Burn: 0 Saving Throw: Reflex negates Spell Resistance: no As a standard action, you call forth slippery water or ice, creating any of the effects of…
SlickElement: water Type: utility Burn: 0 Saving Throw: Reflex negates Spell Resistance: no As a standard action, you call forth slippery water or ice, creating any of the effects of…
Slip Away
Slow
SlowAn affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered. Additionally, it takes a –1 penalty on attack rolls, AC, and…
Slowing MudYou coat the targets in thick, sticky mud. The mud acts as a slow spell and also makes targets dazed for one round as they clean their eyes. A haste effect cast on a creature…
SnowballYou conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. The snowball deals 1d6 points of cold damage per caster level (maximum…
Song of DiscordThis spell causes those within the area to turn on each other rather than attack their foes. Each affected creature has a 50% chance to attack the nearest target each round.…
Soothing MudYou create an area of healing mud. The mud functions as difficult terrain. When a creature enters the mud, it is healed of 1d4 points of ability damage. A creature can be healed…
Sound BurstYou blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed at a Fortitude save to avoid being stunned for 1 round.
Sound BurstYou blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed at a Fortitude save to avoid being stunned for 1 round.
Spells - Page 18 - Kingmaker