PATHFINDER: KINGMAKER
Quests
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| Quests ↓ | Description |
|---|---|
| Witch Hunt | Dark times have come to our long-suffering barony. The number of people infected by the mysterious blight continues to grow. Many scared people are fleeing lands they believe to be doomed, while those who stay are entertaining ideas of rebe |
| Whispers of the Past | The land around Varnhold is filled with secrets, and some of them are scarier than others. It hasn't been that long since the first encounter with the dead cyclopes, but their hordes are already attacking the peaceful villages. What brought |
| War of the River Kings | Irovetti, the ruler of Pitax, has attacked our kingdom! But he doesn't move his troops onto our lands and or besiege our cities — he prefers trickery and deception over force. He must be stopped before our kingdom collapses from within! |
| Vengeance from Beyond the Grave | Kill the Stag Lord and return to Nettle's Crossing. |
| Varrask's Tools | The weaponsmith's tools must be purchased from the vendor and returned to Varrask. |
| Unwanted Legacy | Harrim left his homeland long ago, breaking all ties with his people – but it seems it's not so easy to leave the past in the past. He knows that the Stolen Lands were once inhabited by dwarves, and would like to see with his own eyes the r |
| Unbreakable Metal | Harrim has said many times he has no love for his kin and doesn't wish to see them. But now they've come here, to the Stolen Lands... And immediately found themselves in trouble! He reluctantly agreed to rescue them from a terrible golem – |
| Tuskgutter | Kill the giant boar known as Tuskgutter and bring his head to Oleg. |
| Turncoats | Professor Eobald the Insightful is one of the wisest, most respected members of the Pitaxian Academy of the Arts! He opened my eyes to the higher calling of a bard, to the power of the word and the responsibility it places on the shoulders |
| Troll Trouble | We're receiving alarming news from every corner of this vast barony: here, there and everywhere, rampant hordes of trolls are wreaking havoc! The desperate people cry out for a protector, begging us to come and fend off these ravaging monst |
| Three Wishes | Mim Wobblegander, a gifted Silverstep jeweler, wants you to grant her three wishes to help her find inspiration. The first wish is fulfilled – you brought her the emerald. There are two more to go. |
| The Varnhold Vanishing | The Swordlords require our help. This time, the baroness must travel east, and discover what happened to another vassal of the Aldori – Maegar Varn, a brave warrior who founded the colony of Varnhold. |
| The Varnhold Militia | The people of Varnhold have organized a militia. — They trust their own neighbors more than they do the guards of the faraway baron. The idea is sound, and the woman who volunteered to be the captain seems a reliable sort... that is, until |
| The Unmaking | Harrim warned the Skjegge clan dwarves that attempting to get inside the desolate fortress of their ancestors would not end well. Of course they didn't listen – and of course he was right! What did they find, and what trouble did they bring |
| The Twice-Born Warlord | It's a triumph! The barbarian hordes retreated as soon as they saw our troops, and the grateful Restov rulers announced that they were ready to recognize our baron as King! There's only one sour bit of news — the mad Armag still roams somew |
| The Sound of a Thousand Screams | The House at the Edge of Time — Nyrissa's citadel — lies open before the King. It hides a thousand dangers — and the chance to vanquish our arch-enemy once and for all. To arms! |
| The Seed of Sorrow | What initially looked like an invasion has turned out to be an epidemic! This unknown disease kills anyone who becomes infected, and then monsters hatch from their corpses! Jhod Kavken and Tristian have established a field hospital in the c |
| The Secrets of Suramgamin | Our lands were visited by some odd guests – monks of the mysterious Suramgamin order, who preach fighting evil through complete forbearance from violence. They wish to help us, but first they must be sure that our king is deserving of their |
| The Scary Box | The nixie called Lykka told us about the "scary box" and the people in the cave who want to retrieve it. We should find the box and deal with this problem before any real trouble starts. |
| The Rushlight Tournament | Every few years, Irovetti, the King of Pitax, summons important guests from all the surrounding kingdoms to participate in the Rushlight tournament. is now the King — which means he's important enough to receive an invitation. Irovetti is a |
| The River's Justice | It seems that King Irovetti doesn't care much for his subjects. The river pirates thrive by robbing defenseless civilians. Perhaps we could help somehow... |
| The Ravenous Queen | The strange ghost of an elven woman begged for our help and asked us to place the megaliths in "correct" order. But what is this "correct" order? |
| The Price of Curiosity | We are going to a mysterious event — the Inconsequent Debates — to help Jubilost find out why and how the gnomes left the First World! |
| The Path of the Dreams | I and the Storyteller, a blind but very perceptive old fellow, have prepared a ritual which can help us penetrate the dreams of the villainous nymph Nyrissa. It's time we learned her secrets, and her insidious plans! |
| The Nature of the Beast | The trolls living in these woods can't content themselves with being normal, terrifying trolls: these greedy-gut gluttons aren't afraid of fire, which is totally unlike trolls! Now isn't that a swinish trick? Some passing trader, who'd near |
| The Lost Relic | Looks like a mysterious relic emerged somewhere to the east of our lands. I have no clue what it is and what's its purpose, but I know for certain — we need to acquire it! At least, this way our enemies won't use it against us! |
| The Lost Brother | There are two types of people in this world. There's the type of person who, upon hearing of hungry monsters roaming the ruins of a lost civilization, immediately picks up their backpack and makes their way there. Then there's the other typ |
| The Lonely Hunter | Ivar the hunter calls himself the Dragon's Voice, protector of the village — and apparently, among other things, he protects it from those who claim the right to rule here. We should find him and deal with this situation (or with the man hi |
| The Imprisoned Sorceress | The team saw the apparition of a sorceress who was begging to be released. To help, you must bring the Gemstone of Unseen Paths to the portal in the secret room next to the library. |
| The Impatient Pirates of Pitax | Bring Blakemoor's grimoire to Captain Martyn. |
| The First Step on the Road to Glory | My quill takes its first sip from the inkpot and scripts (or, rather, scribbles) the first lines of the book about the travels, adventures and victories that lie ahead. The book that will extol both its heroine and me, its author — Linzi th |
| The First Crown | We ran across two of Nyrissa's minions — an old hag called Knurly Witch and a gross worm-bodied guy called the Wriggling Man — fighting about something called the First Crown. One of the fey gods named Shyka showed up and scared them off, b |
| The Door to Nowhere | Jubilost is close to solving the riddle of the Host! If the fey weren't lying, the Host will help solve the mystery of the gnomes leaving the First World. Our learned friend can't do it without the King's help! |
| The Cursed King | Our daring ruler has never met such a danger! An Eldest named the Lantern King has taken the entire kingdom into the First World, and left it to the mercy of the shadows that that escaped the broken Apology! What's worse, is now cursed, and |
| The Curse of Candlemere | The Stolen Lands are full of weird places. Take the island in the middle of Candlemere Lake, for instance — it seems like just some regular, remote place from afar, calm and quiet. But the local fishers all keep their boats as far away from |
| The Court Alchemist | Jhod Kavken came up with a brilliant idea: why not hire Bokken as the court alchemist? His potions would prove most useful – gods know, any adventurer worth their salt empties more glassware a day than a bragging drunkard… |
| The Beginning | The city of Restov, cradle of intrigue and wellspring of greatness, welcomes the daring conquerors of the Stolen Lands, Maegar Varn and his loyal companions among them. What awaits them within these walls? |
| TestQuest2 | Test desc 2 |
| TestQuest1 | Test desc 1 |
| Talk to Kalikke about her sister | It seems our King had an embarrassing conversation with our comrade-in-arms Kanerah. She would never open up to anyone but her sister. Kalikke must know what is happening to Kanerah! |
| Talk to Cephal | Cephal Lorentus, the unbearable and arrogant wizard, wishes to discuss something with the General. He is not one to be ignored. |
| Swamp Bouquet | Bring to the Old Beldame, who lives in the Narlmarches, three stems each of mudleaf, gloomberry and dizzyhead. |
| Svetlana's Ring | Recover Svetlana Leveton's wedding ring from the bandits and return it to her. |
| Story of One Master | The act of creation is arguably the most wonderful thing in the world. My pen and muse help me create; others use more substantial tools, such as leather, wood, and metal. However, true inspiration sometimes requires much more... |
| Stolen Land | We're setting off on our first big adventure! Jamandi Aldori, a Restovic Swordlord, is testing the contenders, weighing who shall be ruler of the Stolen Lands. There's only one way to prove that you're worthy of the title: rid the area of t |
| SoundQuest | SoundQuest |
| Sorrowflow | Interesting things are happening. – Kaessi, a tiefling from Qadira, came to us asking for help in finding an artifact in an ancient treasury! It seems like a normal errand... so why do I feel it's more complicated than it sounds? |
| So Shall You Reap | Now our King also knows what it's like to be cursed by the Eldest! His and Nyrissa's common enemy is tormenting our poor kingdom. But we are looking for a way to fight him, and we seem to be on the right track! |
| Shelyn's Chosen | Sometimes the past catches up to us, despite our best efforts to keep as far ahead of it as possible. Valerie once left the Order of the Eternal Rose, and rejected the goddess of beauty forever. But the followers of Shelyn wouldn't so easil |
| Second Breath | An old refugee asks you to bring him a handful of medicinal berries that grow in the bushes along the Gudrin River. He says this natural remedy can heal all diseases. |
