PATHFINDER: KINGMAKER
Quests
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| Quests ↑ | Description |
|---|---|
| Prove Your Worth | Amiri is determined to kill a certain monster that's terrorizing the area... Of course, she's always up for a fight – or she wouldn't be our Amiri! But this time she seems driven by something greater than her usual love of battle. There's s |
| Reforged Blade | I knew it! The ghost that chased the Six Bears has returned! Now it haunts Amiri in her sleep, demanding that she return a sword she stole from a breathless corpse long ago, when she first set off for her travels! The sword was once broken |
| Region Upgrade | The life of the ruler of the Stolen Lands isn't easy. There's so much to do! Here's one of the most important of the baron's duties: turning the wild woods and bogs into farmlands and roads. |
| Renowned Explorer | Though the outlaws have been vanquished, and a rightful government has been established in the Stolen Lands, travelers should keep their eyes peeled: these places are still chock-full of danger! Approaching the river, we hear the sounds of |
| Reveal My Destiny | Enneo, inquisitor of Pharasma, plotted to frame Jaethal for murdering several young elves. We really did kill the elves, but it was in self-defense! Now a large party from Kyonin has arrived to take Jaethal into their custody. It's unlikely |
| Ripples on the Water | The news from Dunsward worry Maegar Varn. Trouble is brewing there, and the Baron and his people had best sort it out. But what does this news mean? Is it just ordinary petty trouble, or a sign of something bigger, a greater threat yet hidd |
| Riverbed Nightmare | What are these horrible dreams that plague our leader each night? What terrible malefaction occurred on the shores of the Shrike River? And has my book suddenly turned from a heroic epic into a horror story? |
| Roc's Egg | Collect a roc egg from Talon Peak and deliver it to Elina, the innkeeper. |
| Runaway Throne | Unspeakable insolence! His Highness was robbed! And not just robbed: the villains dragged away the symbol of our kingdom — the very throne our country's ruler sits upon for meetings and receptions! We must do everything we can to find it be |
| Saving Grace | Oh, it's not easy for Tristian! Even despite the forgiveness of the baroness the poor fellow is tormented by guilt over the ones he's hurt. Luckily, the servant of Sarenrae found a way to lighten his conscience — even if it doesn't help him |
| Season of Bloom | The barony teeters on the edge. Where will its destiny lead — salvation, or damnation? The baron's last hope is to identify the source of the troubles in his lands over the last few months and put an end to the horrible events that could we |
| Second Breath | An old refugee asks you to bring him a handful of medicinal berries that grow in the bushes along the Gudrin River. He says this natural remedy can heal all diseases. |
| Shelyn's Chosen | Sometimes the past catches up to us, despite our best efforts to keep as far ahead of it as possible. Valerie once left the Order of the Eternal Rose, and rejected the goddess of beauty forever. But the followers of Shelyn wouldn't so easil |
| So Shall You Reap | Now our King also knows what it's like to be cursed by the Eldest! His and Nyrissa's common enemy is tormenting our poor kingdom. But we are looking for a way to fight him, and we seem to be on the right track! |
| Sorrowflow | Interesting things are happening. – Kaessi, a tiefling from Qadira, came to us asking for help in finding an artifact in an ancient treasury! It seems like a normal errand... so why do I feel it's more complicated than it sounds? |
| SoundQuest | SoundQuest |
| Stolen Land | We're setting off on our first big adventure! Jamandi Aldori, a Restovic Swordlord, is testing the contenders, weighing who shall be ruler of the Stolen Lands. There's only one way to prove that you're worthy of the title: rid the area of t |
| Story of One Master | The act of creation is arguably the most wonderful thing in the world. My pen and muse help me create; others use more substantial tools, such as leather, wood, and metal. However, true inspiration sometimes requires much more... |
| Svetlana's Ring | Recover Svetlana Leveton's wedding ring from the bandits and return it to her. |
| Swamp Bouquet | Bring to the Old Beldame, who lives in the Narlmarches, three stems each of mudleaf, gloomberry and dizzyhead. |
| Talk to Cephal | Cephal Lorentus, the unbearable and arrogant wizard, wishes to discuss something with the General. He is not one to be ignored. |
| Talk to Kalikke about her sister | It seems our King had an embarrassing conversation with our comrade-in-arms Kanerah. She would never open up to anyone but her sister. Kalikke must know what is happening to Kanerah! |
| TestQuest1 | Test desc 1 |
| TestQuest2 | Test desc 2 |
| The Beginning | The city of Restov, cradle of intrigue and wellspring of greatness, welcomes the daring conquerors of the Stolen Lands, Maegar Varn and his loyal companions among them. What awaits them within these walls? |
| The Court Alchemist | Jhod Kavken came up with a brilliant idea: why not hire Bokken as the court alchemist? His potions would prove most useful – gods know, any adventurer worth their salt empties more glassware a day than a bragging drunkard… |
| The Curse of Candlemere | The Stolen Lands are full of weird places. Take the island in the middle of Candlemere Lake, for instance — it seems like just some regular, remote place from afar, calm and quiet. But the local fishers all keep their boats as far away from |
| The Cursed King | Our daring ruler has never met such a danger! An Eldest named the Lantern King has taken the entire kingdom into the First World, and left it to the mercy of the shadows that that escaped the broken Apology! What's worse, is now cursed, and |
| The Door to Nowhere | Jubilost is close to solving the riddle of the Host! If the fey weren't lying, the Host will help solve the mystery of the gnomes leaving the First World. Our learned friend can't do it without the King's help! |
| The First Crown | We ran across two of Nyrissa's minions — an old hag called Knurly Witch and a gross worm-bodied guy called the Wriggling Man — fighting about something called the First Crown. One of the fey gods named Shyka showed up and scared them off, b |
| The First Step on the Road to Glory | My quill takes its first sip from the inkpot and scripts (or, rather, scribbles) the first lines of the book about the travels, adventures and victories that lie ahead. The book that will extol both its heroine and me, its author — Linzi th |
| The Impatient Pirates of Pitax | Bring Blakemoor's grimoire to Captain Martyn. |
| The Imprisoned Sorceress | The team saw the apparition of a sorceress who was begging to be released. To help, you must bring the Gemstone of Unseen Paths to the portal in the secret room next to the library. |
| The Lonely Hunter | Ivar the hunter calls himself the Dragon's Voice, protector of the village — and apparently, among other things, he protects it from those who claim the right to rule here. We should find him and deal with this situation (or with the man hi |
| The Lost Brother | There are two types of people in this world. There's the type of person who, upon hearing of hungry monsters roaming the ruins of a lost civilization, immediately picks up their backpack and makes their way there. Then there's the other typ |
| The Lost Relic | Looks like a mysterious relic emerged somewhere to the east of our lands. I have no clue what it is and what's its purpose, but I know for certain — we need to acquire it! At least, this way our enemies won't use it against us! |
| The Nature of the Beast | The trolls living in these woods can't content themselves with being normal, terrifying trolls: these greedy-gut gluttons aren't afraid of fire, which is totally unlike trolls! Now isn't that a swinish trick? Some passing trader, who'd near |
| The Path of the Dreams | I and the Storyteller, a blind but very perceptive old fellow, have prepared a ritual which can help us penetrate the dreams of the villainous nymph Nyrissa. It's time we learned her secrets, and her insidious plans! |
| The Price of Curiosity | We are going to a mysterious event — the Inconsequent Debates — to help Jubilost find out why and how the gnomes left the First World! |
| The Ravenous Queen | The strange ghost of an elven woman begged for our help and asked us to place the megaliths in "correct" order. But what is this "correct" order? |
| The River's Justice | It seems that King Irovetti doesn't care much for his subjects. The river pirates thrive by robbing defenseless civilians. Perhaps we could help somehow... |
| The Rushlight Tournament | Every few years, Irovetti, the King of Pitax, summons important guests from all the surrounding kingdoms to participate in the Rushlight tournament. is now the King — which means he's important enough to receive an invitation. Irovetti is a |
| The Scary Box | The nixie called Lykka told us about the "scary box" and the people in the cave who want to retrieve it. We should find the box and deal with this problem before any real trouble starts. |
| The Secrets of Suramgamin | Our lands were visited by some odd guests – monks of the mysterious Suramgamin order, who preach fighting evil through complete forbearance from violence. They wish to help us, but first they must be sure that our king is deserving of their |
| The Seed of Sorrow | What initially looked like an invasion has turned out to be an epidemic! This unknown disease kills anyone who becomes infected, and then monsters hatch from their corpses! Jhod Kavken and Tristian have established a field hospital in the c |
| The Sound of a Thousand Screams | The House at the Edge of Time — Nyrissa's citadel — lies open before the King. It hides a thousand dangers — and the chance to vanquish our arch-enemy once and for all. To arms! |
| The Twice-Born Warlord | It's a triumph! The barbarian hordes retreated as soon as they saw our troops, and the grateful Restov rulers announced that they were ready to recognize our baron as King! There's only one sour bit of news — the mad Armag still roams somew |
| The Unmaking | Harrim warned the Skjegge clan dwarves that attempting to get inside the desolate fortress of their ancestors would not end well. Of course they didn't listen – and of course he was right! What did they find, and what trouble did they bring |
| The Varnhold Militia | The people of Varnhold have organized a militia. — They trust their own neighbors more than they do the guards of the faraway baron. The idea is sound, and the woman who volunteered to be the captain seems a reliable sort... that is, until |
| The Varnhold Vanishing | The Swordlords require our help. This time, the baroness must travel east, and discover what happened to another vassal of the Aldori – Maegar Varn, a brave warrior who founded the colony of Varnhold. |
